• DocumentCode
    3520694
  • Title

    Aspect and Perspective Invariance Based Three-Dimension Object Representation

  • Author

    Chen Zhe ; Chen Ling ; Duan Zong-tao ; Wang Dong-mei

  • Author_Institution
    Eng. Res. Center, Chang´an Univ., Xi´an, China
  • fYear
    2011
  • fDate
    28-29 May 2011
  • Firstpage
    1
  • Lastpage
    4
  • Abstract
    In this paper a representation method based on aspect of 3D object and geometrical invariant is presented. The method makes use of constrained 3D structures with the property of perspective invariance to represent aspects of 3D object. By using this representation, the machine vision system could avoid the computing of object pose, camera calibration and feature correspondence in the indexing phase of recognizing 3D object from a single view, therefore, realizing the strategy of indexing before matching and resulting in high real-time recognition efficiency. Firstly, the basic concepts of perspective invariance and constrained structure are discussed. And then, a general way to use such constrained structures to represent 3D object is given and also an application of it. At last, the weakness of this representation method is pointed out as well as further research work.
  • Keywords
    image representation; object recognition; real-time systems; 3D object; 3D structure; geometrical invariant; perspective invariance; real-time recognition efficiency; three-dimension object representation; Computational modeling; Feature extraction; Image recognition; Indexing; Object recognition; Three dimensional displays; Transforms;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Intelligent Systems and Applications (ISA), 2011 3rd International Workshop on
  • Conference_Location
    Wuhan
  • Print_ISBN
    978-1-4244-9855-0
  • Electronic_ISBN
    978-1-4244-9857-4
  • Type

    conf

  • DOI
    10.1109/ISA.2011.5873354
  • Filename
    5873354