DocumentCode :
3520694
Title :
Aspect and Perspective Invariance Based Three-Dimension Object Representation
Author :
Chen Zhe ; Chen Ling ; Duan Zong-tao ; Wang Dong-mei
Author_Institution :
Eng. Res. Center, Chang´an Univ., Xi´an, China
fYear :
2011
fDate :
28-29 May 2011
Firstpage :
1
Lastpage :
4
Abstract :
In this paper a representation method based on aspect of 3D object and geometrical invariant is presented. The method makes use of constrained 3D structures with the property of perspective invariance to represent aspects of 3D object. By using this representation, the machine vision system could avoid the computing of object pose, camera calibration and feature correspondence in the indexing phase of recognizing 3D object from a single view, therefore, realizing the strategy of indexing before matching and resulting in high real-time recognition efficiency. Firstly, the basic concepts of perspective invariance and constrained structure are discussed. And then, a general way to use such constrained structures to represent 3D object is given and also an application of it. At last, the weakness of this representation method is pointed out as well as further research work.
Keywords :
image representation; object recognition; real-time systems; 3D object; 3D structure; geometrical invariant; perspective invariance; real-time recognition efficiency; three-dimension object representation; Computational modeling; Feature extraction; Image recognition; Indexing; Object recognition; Three dimensional displays; Transforms;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Intelligent Systems and Applications (ISA), 2011 3rd International Workshop on
Conference_Location :
Wuhan
Print_ISBN :
978-1-4244-9855-0
Electronic_ISBN :
978-1-4244-9857-4
Type :
conf
DOI :
10.1109/ISA.2011.5873354
Filename :
5873354
Link To Document :
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