• DocumentCode
    352238
  • Title

    A ray queueing and sorting design for real time ray casting

  • Author

    Doggett, Michael

  • Author_Institution
    WSI/GRIS, Tubingen Univ., Germany
  • Volume
    4
  • fYear
    2000
  • fDate
    2000
  • Firstpage
    641
  • Abstract
    This paper presents a hardware design that processes several rays simultaneously to improve the memory access and compositing performance for three dimensional image synthesis using ray casting. By processing multiple rays, the memory access coherence of a group of neighbouring rays can be exploited and fewer page misses in a modern SDRAM memory device are encountered. Tracing multiple rays also avoids the data hazard that occurs when tracing the path of a single ray. Implementation of the presented design in a real time volume rendering system improves the performance of the system by increasing the number of frames rendered per second
  • Keywords
    computer architecture; pipeline processing; ray tracing; real-time systems; rendering (computer graphics); solid modelling; 3D image synthesis; SDRAM memory device; compositing performance; hardware design; memory access coherence; multiple rays; ray queueing; ray sorting; real time ray casting; real time volume rendering system; three dimensional image synthesis; Biomedical imaging; Casting; Computer graphics; Hardware; Hazards; Image generation; Real time systems; Rendering (computer graphics); SDRAM; Sorting;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Circuits and Systems, 2000. Proceedings. ISCAS 2000 Geneva. The 2000 IEEE International Symposium on
  • Conference_Location
    Geneva
  • Print_ISBN
    0-7803-5482-6
  • Type

    conf

  • DOI
    10.1109/ISCAS.2000.858833
  • Filename
    858833