DocumentCode
3525414
Title
On the complexity of searching for an evader with a faster pursuer
Author
Shkurti, Florian ; Dudek, Gregory
Author_Institution
Center for Intell. Machines (CIM), McGill Univ., Montréal, QC, Canada
fYear
2013
fDate
6-10 May 2013
Firstpage
4062
Lastpage
4067
Abstract
In this paper we examine pursuit-evasion games in which the pursuer has higher speed than the evader. This scenario is motivated by visibility-based pursuit-evasion problems, particularly by the question of what happens when the pursuer loses visual track of the moving evader. In these cases the pursuer has two options for recovering visual contact with the evader: to perform search over the possible locations where the evader might be moving, or to clear the environment, in other words to progressively search it without allowing the evader to move into locations that have already been cleared. It has been shown that in sufficiently complex environments a single pursuer having the same speed as the evader cannot clear the environment. In this work we prove that computing the minimum speed which enables a faster pursuer to clear a graph environment is NP-hard. In light of this result we provide an experimental comparison of randomized and deterministic search strategies on planar graphs, which has practical significance in search and rescue settings.
Keywords
computational complexity; graph theory; graphs; optimisation; search problems; NP-hard; deterministic search strategies; faster pursuer; graph environment; moving evader; planar graphs; pursuit evasion games; randomized search strategies; search and rescue settings; visibility based pursuit evasion problems; visual contact; visual track; Pipelines;
fLanguage
English
Publisher
ieee
Conference_Titel
Robotics and Automation (ICRA), 2013 IEEE International Conference on
Conference_Location
Karlsruhe
ISSN
1050-4729
Print_ISBN
978-1-4673-5641-1
Type
conf
DOI
10.1109/ICRA.2013.6631150
Filename
6631150
Link To Document