DocumentCode :
3526460
Title :
An auxiliary area of interest management for synchronization and load regulation in zonal P2P MMOGs
Author :
Ahmed, Dewan Tanvir ; Shirmohammadi, Shervin
Author_Institution :
Sch. of Inf. Technol. & Eng., Univ. of Ottawa, Ottawa, ON
fYear :
2008
fDate :
18-19 Oct. 2008
Firstpage :
36
Lastpage :
41
Abstract :
For better gaming experience, we propose an auxiliary Area of Interest Management (AoIM) in zonal MMOG that works in P2P manner. The concept, named Synchronized AoIM (S-AoIM), gives synchronization to the system. The S-AoIM runs along with the general/primary area of interest management (G-AoIM) that provides most of the game services. The benefits are two-fold. First, the necessary data required for seamless zone crossing, a usual phenomenon in zonal MMOGs, are readily available from the S-AoIM. Second, the anticipated model can be tuned as a means against hotspot or excess load. Thus, the overall design supports synchronization and regulates load of the zonal MMOGs.
Keywords :
computer games; peer-to-peer computing; synchronisation; interest management; load regulation; massively multiplayer online game; peer-to-peer MMOG; system synchronization; Avatars; Communication system traffic control; Conferences; Environmental management; Haptic interfaces; Peer to peer computing; Quality of service; Routing; Scalability; Technology management; Area of interest; MMOG; hotspot; peer-to-peer; synchronization;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Haptic Audio visual Environments and Games, 2008. HAVE 2008. IEEE International Workshop on
Conference_Location :
Ottawa, Ont.
Print_ISBN :
978-1-4244-2668-3
Electronic_ISBN :
978-1-4244-2669-0
Type :
conf
DOI :
10.1109/HAVE.2008.4685295
Filename :
4685295
Link To Document :
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