DocumentCode :
3526493
Title :
A scalable adaptive time synchronization protocol for Large Scale Distributed Collaborative Simulation Environment
Author :
Ahmad, Luqman ; Zhang, Ming ; Boukerche, Azzedine
Author_Institution :
Sch. of Inf. Technol. & Eng., Univ. of Ottawa, Ottawa, ON
fYear :
2008
fDate :
18-19 Oct. 2008
Firstpage :
42
Lastpage :
47
Abstract :
With the emergence of massive multiplayer online games (MMOG) and distributed distant learning/e-learning applications, distributed virtual environments (DVE) have received a good deal of attention. As a highly human-computer interacting environment, DVE provides an ideal platform for real-time message exchanges among virtual objects, human-beings. However, consistency and scalability are becoming indispensable challenges considering the complexities of the existing heterogeneous network architecture as well as the state synchronization requirement of DVEs. In this paper, we made an effort to address these issues by proposing a novel JXTA-based overlay peer to peer architecture for large scale distributed collaborative virtual simulation environments. Compared with our previous implementations based on Department of Defense (DoDpsilas) High Level Architecture (HLA/RTI), this novel architecture is able to provide consistency, scalability and fault tolerance by taking advantages of state-of-the-art of the peer to peer computing paradigm. Our experimental results show that the scalability of DVEs is improved significantly whit our Peer-to-Peer DVE architecture. As a step further, we also propose a time and state synchronization algorithm and evaluate its performance using a series of simulation experiments.
Keywords :
Web services; groupware; human computer interaction; message passing; peer-to-peer computing; synchronisation; JXTA-CORE overlay network; distributed distant learning; distributed virtual environment; e-learning application; human-computer interacting environment; large scale distributed collaborative simulation environment; massive multiplayer online game; overlay peer-to-peer architecture; real-time message exchange; scalable adaptive time synchronization protocol; service oriented architecture; Collaboration; Computational modeling; Computer architecture; Electronic learning; Fault tolerance; Large-scale systems; Peer to peer computing; Protocols; Scalability; Virtual environment;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Haptic Audio visual Environments and Games, 2008. HAVE 2008. IEEE International Workshop on
Conference_Location :
Ottawa, Ont.
Print_ISBN :
978-1-4244-2668-3
Electronic_ISBN :
978-1-4244-2669-0
Type :
conf
DOI :
10.1109/HAVE.2008.4685296
Filename :
4685296
Link To Document :
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