DocumentCode :
3526675
Title :
Interactive 3D haptic carving using combined voxels and mesh
Author :
Williams, Jeff ; Neill, Gabriel Telles O ; Lee, Won-Sook
Author_Institution :
Univ. of Ottawa, Ottawa, ON
fYear :
2008
fDate :
18-19 Oct. 2008
Firstpage :
108
Lastpage :
113
Abstract :
We present a system to simulate the realistic real-time carving of rigid objects. The system allows the user to move a virtual burr-like tool to carve the object using a haptic device. This tool removes the rigid volume of the object as it intersects the object, and the results are displayed in 3D. In our system the volume is represented using voxels, but is displayed using a triangle mesh.
Keywords :
computational geometry; computer animation; haptic interfaces; image texture; mesh generation; rendering (computer graphics); solid modelling; virtual reality; combined voxel; computer animation; dynamic ball-pivoting algorithm; haptic device; haptic input device; interactive 3D haptic carving; object texturing technique; realistic real-time rigid object carving; rendering; rigid object volume; triangle mesh; virtual burr-like tool; Animation; Biomedical equipment; Conferences; Haptic interfaces; Medical services; Medical simulation; Real time systems; Shape; Solids; Visualization; 3D; carving; computer animation; haptic; interactive;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Haptic Audio visual Environments and Games, 2008. HAVE 2008. IEEE International Workshop on
Conference_Location :
Ottawa, Ont.
Print_ISBN :
978-1-4244-2668-3
Electronic_ISBN :
978-1-4244-2669-0
Type :
conf
DOI :
10.1109/HAVE.2008.4685308
Filename :
4685308
Link To Document :
بازگشت