• DocumentCode
    3526798
  • Title

    The evaluation of an intercultural collaborative virtual social-process simulation

  • Author

    Raybourn, Elaine M.

  • Author_Institution
    Adv. Concepts Group, Sandia Nat. Labs., CA, USA
  • fYear
    2001
  • fDate
    2001
  • Firstpage
    120
  • Lastpage
    125
  • Abstract
    The author designed a computer-mediated social process simulation that allowed participants to explore potentially threatening dynamics in a safe, player-controlled communication-rich environment and then evaluated its effects. Evaluation methodologies employed include design ethnography, task analyses, usability studies, prototyping, and quantitative evaluation. A quantitative comparison study of intercultural simulations measured perceptions of threatening topics in both face-to-face and computer-mediated settings. It was concluded that the intercultural problem-solving simulation (DomeCityMOO) designed for multi-user learning in a virtual environment may make it easier to learn the essence of cultural identity awareness and intercultural relation skills expressed through one´s communication. To date, intercultural real time simulations are only designed for face-to-face. The DomeCityMOO is the first computer-mediated intercultural, multi-user, real time simulation designed specifically to address issues of power and identity. The design principles employed in the DomeCityMOO challenge the popular belief that aspects of tacit culture, and intercultural awareness can only be taught successfully face-to-face
  • Keywords
    digital simulation; educational computing; groupware; object-oriented programming; real-time systems; social sciences computing; virtual reality; DomeCityMOO; computer-mediated settings; computer-mediated social process simulation; cultural identity awareness; design ethnography; face-to-face settings; intercultural awareness; intercultural collaborative virtual social-process simulation; intercultural problem-solving simulation; intercultural real time simulations; intercultural relation skills; intercultural simulations; multi-user learning; player-controlled communication-rich environment; potentially threatening dynamics; prototyping; quantitative evaluation; tacit culture; task analyses; threatening topics; usability studies; virtual environment; Collaboration; Computational modeling; Computer simulation; Cultural differences; Design methodology; Global communication; Problem-solving; Prototypes; Usability; Virtual environment;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Enabling Technologies: Infrastructure for Collaborative Enterprises, 2001. WET ICE 2001. Proceedings. Tenth IEEE International Workshops on
  • Conference_Location
    Cambridge, MA
  • ISSN
    1080-1383
  • Print_ISBN
    0-7695-1269-0
  • Type

    conf

  • DOI
    10.1109/ENABL.2001.953400
  • Filename
    953400