DocumentCode :
3530082
Title :
Displaying voxel-based objects according to their qualitative shape synthesis
Author :
Yacoob, Yaser
Author_Institution :
Dept. of Comput. Sci., Maryland Univ., College Park, MD, USA
fYear :
1990
fDate :
23-26 Oct 1990
Firstpage :
51
Abstract :
The use of qualitative shape synthesis for the display of 3-D binary objects is presented. The proposed approach is applicable to multi-object scenes and to outdoor scenery as well. It makes use of a new method, the diffusion process, that simulates diffusion of particles within the interior of a 3-D discrete object. Starting with initial concentrations of particles at the boundary-voxels, the diffusion procedure simulates the propagation of these particles inwards. Boundary voxels of the object are colored according to the concentration of particles obtained by suspending the diffusion process. This method assists shape characterization by providing a qualitative measure of boundary curvature and was used in achieving display of a variety of voxel-based objects. Examples of the use of this approach on synthetic, terrain, and range data, are provided
Keywords :
computer graphics; 3-D binary objects; boundary curvature; boundary-voxels; diffusion of particles; diffusion process; multi-object scenes; outdoor scenery; qualitative shape synthesis; shape characterization; voxel-based objects displaying; Computed tomography; Computer displays; Computer science; Data mining; Data structures; Diffusion processes; Layout; Nuclear magnetic resonance; Pixel; Shape measurement;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Visualization, 1990. Visualization '90., Proceedings of the First IEEE Conference on
Conference_Location :
San Francisco, CA
Print_ISBN :
0-8186-2083-8
Type :
conf
DOI :
10.1109/VISUAL.1990.146364
Filename :
146364
Link To Document :
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