DocumentCode
3531726
Title
Goodies for data: Game-based data propagation in DTNs
Author
Schildt, Sebastian ; Wolf, Lars
Author_Institution
Inst. of Oper. Syst. & Comput. Networks, Tech. Univ. Braunschweig, Braunschweig, Germany
fYear
2012
fDate
3-7 Dec. 2012
Firstpage
320
Lastpage
325
Abstract
Many research projects from the areas of ubiquitous computing or public sensing propose using modern smartphones to build a data distribution network. Most ignore the question, why users should participate in such networks. In this paper we propose a cost-effective advertising network that is superior to classical non-electronic means of distributing ads, that will motivate users to participate and transport data due to its ability to provide various interesting location-based games and rewards. The proposed system has such low investment and operation costs, that deployment as advertisement platform even by very small businesses is a realistic option. We will show that the system, once deployed, is able to support and influence data propagation for novel kinds of Smart City applications such as public sensing.
Keywords
advertising data processing; delay tolerant networks; game theory; smart phones; DTN; advertisement platform; cost-effective advertising network; data distribution network; game-based data propagation; location-based games; operation costs; public sensing; smart city applications; smart phones; ubiquitous computing; Business; Games; Hardware; Home appliances; Security; Sensors; Smart phones;
fLanguage
English
Publisher
ieee
Conference_Titel
Globecom Workshops (GC Wkshps), 2012 IEEE
Conference_Location
Anaheim, CA
Print_ISBN
978-1-4673-4942-0
Electronic_ISBN
978-1-4673-4940-6
Type
conf
DOI
10.1109/GLOCOMW.2012.6477590
Filename
6477590
Link To Document