• DocumentCode
    3531726
  • Title

    Goodies for data: Game-based data propagation in DTNs

  • Author

    Schildt, Sebastian ; Wolf, Lars

  • Author_Institution
    Inst. of Oper. Syst. & Comput. Networks, Tech. Univ. Braunschweig, Braunschweig, Germany
  • fYear
    2012
  • fDate
    3-7 Dec. 2012
  • Firstpage
    320
  • Lastpage
    325
  • Abstract
    Many research projects from the areas of ubiquitous computing or public sensing propose using modern smartphones to build a data distribution network. Most ignore the question, why users should participate in such networks. In this paper we propose a cost-effective advertising network that is superior to classical non-electronic means of distributing ads, that will motivate users to participate and transport data due to its ability to provide various interesting location-based games and rewards. The proposed system has such low investment and operation costs, that deployment as advertisement platform even by very small businesses is a realistic option. We will show that the system, once deployed, is able to support and influence data propagation for novel kinds of Smart City applications such as public sensing.
  • Keywords
    advertising data processing; delay tolerant networks; game theory; smart phones; DTN; advertisement platform; cost-effective advertising network; data distribution network; game-based data propagation; location-based games; operation costs; public sensing; smart city applications; smart phones; ubiquitous computing; Business; Games; Hardware; Home appliances; Security; Sensors; Smart phones;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Globecom Workshops (GC Wkshps), 2012 IEEE
  • Conference_Location
    Anaheim, CA
  • Print_ISBN
    978-1-4673-4942-0
  • Electronic_ISBN
    978-1-4673-4940-6
  • Type

    conf

  • DOI
    10.1109/GLOCOMW.2012.6477590
  • Filename
    6477590