• DocumentCode
    3532445
  • Title

    Hierarchical triangulation using terrain features

  • Author

    Scarlatos, Lori ; Pavlidis, Theo

  • Author_Institution
    Grumman Data Syst., Woodbury, NY, USA
  • fYear
    1990
  • fDate
    23-26 Oct 1990
  • Firstpage
    168
  • Lastpage
    175
  • Abstract
    A hierarchical triangulation built from a digital elevation model in grid form is described. The authors present an algorithm that produces a hierarchy of triangulations in which each level of the hierarchy corresponds to a guaranteed level of accuracy. The number of very thin triangles (slivers) is significantly reduced. Such triangles produced undesirable effects in animation. In addition the number of levels of the triangulated irregular network (TIN) tree is reduced. This speeds up searching within the data structure. Tests on data with digital elevation input have confirmed the theoretical expectations. On eight such sets the average sliveriness with the method was between 1/5 and 1/10 of old triangulations and number of levels was about one third. There was an increase in the number of descendants at each level, but the total number of triangles was also lower
  • Keywords
    computational geometry; computer animation; animation; data structure; digital elevation model; grid form; hierarchical triangulation; slivers; terrain features; tree; triangulated irregular network; Analytical models; Animation; Data systems; Geometry; Medical simulation; Surface treatment; Testing; Tin; Tree data structures; Writing;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Visualization, 1990. Visualization '90., Proceedings of the First IEEE Conference on
  • Conference_Location
    San Francisco, CA
  • Print_ISBN
    0-8186-2083-8
  • Type

    conf

  • DOI
    10.1109/VISUAL.1990.146379
  • Filename
    146379