DocumentCode :
3541097
Title :
Evolutionary Approach to Balance Problem of On-Line Action Role-Playing Game
Author :
Haoyang Chen ; Mori, Yojiro ; Matsuba, Ikuo
Author_Institution :
Adv. Integration Sci. Grad. Sch., Chiba Univ., Chiba, Japan
fYear :
2012
fDate :
21-23 Sept. 2012
Firstpage :
1
Lastpage :
4
Abstract :
We address the balance problem of on-line Action Role-playing Games(ARPGs) by using an evolutionary architecture which includes intergration with an improved Probabilistic Incremental Program Evolution(PIPE) and Cooperative Coevolutionary Algorithm(CCEA). We construct a game model of the basic on-line ARPG and use it to obtain the training data for a statistical model named Linear Logistic Regression Model(LLRM) by monte carlo method, then we calculate fitness value of the individual based on the prediction of the LLRM. Moreover, some experiments are made to demonstrate the evolutionary architecture is able to find a set of well-balanced Ability-increasing Functions(AIFs), which determine how to increase the ability value with level, for the target game more efficiently and logically.
Keywords :
Monte Carlo methods; computer games; evolutionary computation; regression analysis; AIF; CCEA; LLRM; Monte Carlo method; ability-increasing functions; cooperative coevolutionary algorithm; evolutionary architecture; fitness value calculation; game model; improved PIPE; improved probabilistic incremental program evolution; linear logistic regression model; online ARPG; online action role-playing game; statistical model; training data; Data models; Educational institutions; Evolutionary computation; Games; Predictive models; Sociology; Statistics;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Wireless Communications, Networking and Mobile Computing (WiCOM), 2012 8th International Conference on
Conference_Location :
Shanghai
ISSN :
2161-9646
Print_ISBN :
978-1-61284-684-2
Type :
conf
DOI :
10.1109/WiCOM.2012.6478518
Filename :
6478518
Link To Document :
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