DocumentCode
3541535
Title
A DSL for describing the artificial intelligence in real-time video games
Author
Hastjarjanto, Tom ; Jeuring, Johan ; Leather, Sean
Author_Institution
Utrecht Univ., Utrecht, Netherlands
fYear
2013
fDate
18-18 May 2013
Firstpage
8
Lastpage
14
Abstract
Many games have computer-controlled agents that play against a player. The behavior of these computer-controlled agents is described by means of the artificial intelligence (AI) in the game. The AI is an important component of the game, and needs to be developed carefully, and adapted regularly. This paper introduces a novel language for describing the decision making process of the AI in real-time video games. We develop a declarative, domain-specific language (DSL) embedded in the functional programming language Haskell for real-time video games. We use the DSL to describe the AI of a prototype real-time video game.
Keywords
artificial intelligence; computer games; decision making; functional languages; DSL; Haskell; artificial intelligence; computer-controlled agents; decision making process; domain-specific language; functional programming language; real-time video games; Adaptation models; Artificial intelligence; DSL; Engines; Games; Real-time systems; Software;
fLanguage
English
Publisher
ieee
Conference_Titel
Games and Software Engineering (GAS), 2013 3rd International Workshop on
Conference_Location
San Francisco, CA
Type
conf
DOI
10.1109/GAS.2013.6632583
Filename
6632583
Link To Document