Title :
Measuring the effects of social networking features on player motivation and engagement
Author :
Wells, Lindsay ; Lewis, Ian ; de Salas, Kristy
Author_Institution :
Sch. of Comput. & Inf. Syst., Univ. of Tasmania, Hobart, TAS, Australia
fDate :
July 30 2013-Aug. 1 2013
Abstract :
Social Networking Services (SNSs) have become a powerful and ubiquitous form of social software with applications in a wide range of fields. Modern SNSs such as Facebook, Google+, and Twitter provide functionality for developers to integrate social features into their applications. Game developers have used this to produce highly popular social games, notably ones created by the company Zynga which reports over 240 million monthly active users. Despite the apparent popularity of social games, there exists a lack of scholarly justification for the inclusion of social networking features in games. Nonetheless, game developers operate under the assumption that these features motivate and engage players, and attract new users. Rather than continue this assumption, this study performed an experiment informed by established approaches to examining the effects of motivation and engagement, designed to measure the effects of in-game social networking features on players.
Keywords :
computer games; human factors; social networking (online); Facebook; Google+; SNSs; Twitter; Zynga; in-game social networking features; player engagement; player motivation; scholarly justification; social games; social networking services; social software; Atmospheric measurements; Computers; Games; Particle measurements; Engagement; Game; Motivation; Social Networking; Social Networking Services; Video Game;
Conference_Titel :
Computer Games: AI, Animation, Mobile, Interactive Multimedia, Educational & Serious Games (CGAMES), 2013 18th International Conference on
Conference_Location :
Louisville, KY
Print_ISBN :
978-1-4799-0818-9
DOI :
10.1109/CGames.2013.6632597