DocumentCode :
3541637
Title :
Identifying types of Achievements
Author :
de Salas, Kristy ; Lewis, Ian
Author_Institution :
Sch. of Comput. & Inf. Syst., Univ. of Tasmania, Hobart, TAS, Australia
fYear :
2013
fDate :
July 30 2013-Aug. 1 2013
Firstpage :
23
Lastpage :
30
Abstract :
While the importance of Achievements has been recognized by the videogames industry and players as contributors to both player motivation and game selection, little attention has been paid to them by the academic community. There exists a need to better understand Achievements and the opportunities they offer as there is an absence of research into basic foundational knowledge about them. For example, only two previous studies exist that attempt to identify types of achievements, and both of these studies suffer problems of limited scope, limited currency and limited consistency. This paper will provide a current and detailed classification of Achievement types that spans multiple platforms, multiple genres, multiple pricing structures and multiple types of delivery. The new classification provided is a superset of those generated by previous research and can be used as a foundation for much future research on game achievements.
Keywords :
computer games; achievement type classification; achievement type identification; game achievement; game selection; genre; platform; player motivation; pricing structure; videogame players; videogames industry; Birds; Computers; Games; Motion pictures; Pain; Radiation detectors; Rocks; Computer Game; Game; Game Achievements; Reward; Video Game;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computer Games: AI, Animation, Mobile, Interactive Multimedia, Educational & Serious Games (CGAMES), 2013 18th International Conference on
Conference_Location :
Louisville, KY
Print_ISBN :
978-1-4799-0818-9
Type :
conf
DOI :
10.1109/CGames.2013.6632599
Filename :
6632599
Link To Document :
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