DocumentCode
3541726
Title
A study of gesture-based first person control
Author
Chastine, Jeff ; Kosoris, Nicole ; Skelton, Joshua
Author_Institution
Dept. of Comput. Sci. & Software Eng., Southern Polytech. State Univ., Marietta, GA, USA
fYear
2013
fDate
July 30 2013-Aug. 1 2013
Firstpage
79
Lastpage
86
Abstract
Control within a First Person Shooter (FPS) traditionally involves one of two methods of input - primarily a gamepad or the combination of keyboard and mouse. Recent advances in hardware now allow users to engage with digital media through gesture alone, opening new possibilities for interaction techniques. In this paper, we present the results of a study on using single-hand gestures to control a FPS game, comparing the performance against traditional input methods. Fundamental tasks, including movement and aiming were investigated independently, and were later combined into a full control scheme. This work presents the results of a study of 26 participants, including summaries of in-game performance and a post-game survey. The motivation behind the study is not in evaluating these three input methods through direct comparison, but to establish a baseline of user capabilities for the nascent field of gesture-based game control.
Keywords
computer games; gesture recognition; FPS game control; aiming task; digital media; first person shooter; gamepad; gesture-based first person control; keyboard; mouse; movement task; single-hand gestures; user capabilities; user interaction techniques; Computers; Games; Keyboards; Mice; Sensitivity; Thumb; First-Person Shooter; Leap; control; game; gesture;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Games: AI, Animation, Mobile, Interactive Multimedia, Educational & Serious Games (CGAMES), 2013 18th International Conference on
Conference_Location
Louisville, KY
Print_ISBN
978-1-4799-0818-9
Type
conf
DOI
10.1109/CGames.2013.6632610
Filename
6632610
Link To Document