DocumentCode
3541731
Title
Examining the effects of avatar customization and narrative on engagement and learning in video games
Author
Ng, Raymond ; Lindgren, Robb
Author_Institution
Sch. of Visual Arts & Design, Univ. of Central Florida, Orlando, FL, USA
fYear
2013
fDate
July 30 2013-Aug. 1 2013
Firstpage
87
Lastpage
90
Abstract
While video games have received strong attention for their potential to generate engagement and learning, the specific features of these games that produce these outcomes are still not well understood. This study examined two factors-the ability to customize an avatar and the presence of a strong narrative-for their effects on a player´s gaming experience and their subsequent ability to remember events and characteristics in the game. Results of this study showed strong effects for creating a custom avatar on feelings of engagement and presence, and modest effects on measures of learning. There were no significant effects for the narrative manipulation. Interpretations of these results and their implications are discussed.
Keywords
avatars; computer games; avatar customization; narrative manipulation; video games; Avatars; Computers; Educational institutions; Games; Virtual environments; Visualization; avatar customization; learning; memory; narrative; presence and engagement; video games;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Games: AI, Animation, Mobile, Interactive Multimedia, Educational & Serious Games (CGAMES), 2013 18th International Conference on
Conference_Location
Louisville, KY
Print_ISBN
978-1-4799-0818-9
Type
conf
DOI
10.1109/CGames.2013.6632611
Filename
6632611
Link To Document