• DocumentCode
    3541731
  • Title

    Examining the effects of avatar customization and narrative on engagement and learning in video games

  • Author

    Ng, Raymond ; Lindgren, Robb

  • Author_Institution
    Sch. of Visual Arts & Design, Univ. of Central Florida, Orlando, FL, USA
  • fYear
    2013
  • fDate
    July 30 2013-Aug. 1 2013
  • Firstpage
    87
  • Lastpage
    90
  • Abstract
    While video games have received strong attention for their potential to generate engagement and learning, the specific features of these games that produce these outcomes are still not well understood. This study examined two factors-the ability to customize an avatar and the presence of a strong narrative-for their effects on a player´s gaming experience and their subsequent ability to remember events and characteristics in the game. Results of this study showed strong effects for creating a custom avatar on feelings of engagement and presence, and modest effects on measures of learning. There were no significant effects for the narrative manipulation. Interpretations of these results and their implications are discussed.
  • Keywords
    avatars; computer games; avatar customization; narrative manipulation; video games; Avatars; Computers; Educational institutions; Games; Virtual environments; Visualization; avatar customization; learning; memory; narrative; presence and engagement; video games;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Games: AI, Animation, Mobile, Interactive Multimedia, Educational & Serious Games (CGAMES), 2013 18th International Conference on
  • Conference_Location
    Louisville, KY
  • Print_ISBN
    978-1-4799-0818-9
  • Type

    conf

  • DOI
    10.1109/CGames.2013.6632611
  • Filename
    6632611