• DocumentCode
    3541749
  • Title

    Helios: An HTML5 game teaching proportional reasoning to child players

  • Author

    Christel, Michael G. ; Stevens, Scott M. ; Klishin, Arseniy ; Brice, Sean ; Champer, Matt ; Collier, Samantha ; Yilin Fan ; Khattar, Sakar ; Maher, Bryan S. ; Mehta, Neerav ; Mu Ni

  • Author_Institution
    Entertainment Technol. Center, Carnegie Mellon Univ., Pittsburgh, PA, USA
  • fYear
    2013
  • fDate
    July 30 2013-Aug. 1 2013
  • Firstpage
    96
  • Lastpage
    102
  • Abstract
    Helios was developed at the Entertainment Technology Center (ETC) to teach proportional reasoning to children ages six through ten. The game features balancing and unbalancing levels which were designed with input from early childhood educators and learning researchers, and iteratively updated based on results of child play tests. Such feedback universally recommended making the balancing exercises less repetitive and introducing opportunities for more player engagement. Helios also addresses scientific inquiry steps of hypothesis formation and explanation and socio-emotional learning in terms of discussing with an in-game peer. This paper emphasizes the development process and presents problems uncovered during the evolution of the balance game and their resolution, contextualizing the discussion with references to intrinsic motivation literature. It reports on a specific formative play test with 17 children. It was developed using the ImpactJS game engine, allowing for use across major web browsers without additional plug-ins. Lessons learned regarding the formative test are shared, culminating in a series of next steps for Helios development.
  • Keywords
    Internet; cognition; computer aided instruction; computer games; hypermedia markup languages; peer-to-peer computing; ETC; Entertainment Technology Center; HTML5 game; Helios development; ImpactJS game engine; Web browsers; age 6 yr to 10 yr; balance game; balancing exercise; child play test; child players; early childhood educators; formative play test; hypothesis formation; in-game peer discussion; intrinsic motivation; learning research; player engagement; proportional reasoning teaching; scientific inquiry steps; socio-emotional learning; unbalancing levels; Educational institutions; Nickel; HTML5 game development; ImpactJS; early childhood science education; educational game; game development process;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Games: AI, Animation, Mobile, Interactive Multimedia, Educational & Serious Games (CGAMES), 2013 18th International Conference on
  • Conference_Location
    Louisville, KY
  • Print_ISBN
    978-1-4799-0818-9
  • Type

    conf

  • DOI
    10.1109/CGames.2013.6632614
  • Filename
    6632614