Title :
Helios: An HTML5 game teaching proportional reasoning to child players
Author :
Christel, Michael G. ; Stevens, Scott M. ; Klishin, Arseniy ; Brice, Sean ; Champer, Matt ; Collier, Samantha ; Yilin Fan ; Khattar, Sakar ; Maher, Bryan S. ; Mehta, Neerav ; Mu Ni
Author_Institution :
Entertainment Technol. Center, Carnegie Mellon Univ., Pittsburgh, PA, USA
fDate :
July 30 2013-Aug. 1 2013
Abstract :
Helios was developed at the Entertainment Technology Center (ETC) to teach proportional reasoning to children ages six through ten. The game features balancing and unbalancing levels which were designed with input from early childhood educators and learning researchers, and iteratively updated based on results of child play tests. Such feedback universally recommended making the balancing exercises less repetitive and introducing opportunities for more player engagement. Helios also addresses scientific inquiry steps of hypothesis formation and explanation and socio-emotional learning in terms of discussing with an in-game peer. This paper emphasizes the development process and presents problems uncovered during the evolution of the balance game and their resolution, contextualizing the discussion with references to intrinsic motivation literature. It reports on a specific formative play test with 17 children. It was developed using the ImpactJS game engine, allowing for use across major web browsers without additional plug-ins. Lessons learned regarding the formative test are shared, culminating in a series of next steps for Helios development.
Keywords :
Internet; cognition; computer aided instruction; computer games; hypermedia markup languages; peer-to-peer computing; ETC; Entertainment Technology Center; HTML5 game; Helios development; ImpactJS game engine; Web browsers; age 6 yr to 10 yr; balance game; balancing exercise; child play test; child players; early childhood educators; formative play test; hypothesis formation; in-game peer discussion; intrinsic motivation; learning research; player engagement; proportional reasoning teaching; scientific inquiry steps; socio-emotional learning; unbalancing levels; Educational institutions; Nickel; HTML5 game development; ImpactJS; early childhood science education; educational game; game development process;
Conference_Titel :
Computer Games: AI, Animation, Mobile, Interactive Multimedia, Educational & Serious Games (CGAMES), 2013 18th International Conference on
Conference_Location :
Louisville, KY
Print_ISBN :
978-1-4799-0818-9
DOI :
10.1109/CGames.2013.6632614