DocumentCode
3541749
Title
Helios: An HTML5 game teaching proportional reasoning to child players
Author
Christel, Michael G. ; Stevens, Scott M. ; Klishin, Arseniy ; Brice, Sean ; Champer, Matt ; Collier, Samantha ; Yilin Fan ; Khattar, Sakar ; Maher, Bryan S. ; Mehta, Neerav ; Mu Ni
Author_Institution
Entertainment Technol. Center, Carnegie Mellon Univ., Pittsburgh, PA, USA
fYear
2013
fDate
July 30 2013-Aug. 1 2013
Firstpage
96
Lastpage
102
Abstract
Helios was developed at the Entertainment Technology Center (ETC) to teach proportional reasoning to children ages six through ten. The game features balancing and unbalancing levels which were designed with input from early childhood educators and learning researchers, and iteratively updated based on results of child play tests. Such feedback universally recommended making the balancing exercises less repetitive and introducing opportunities for more player engagement. Helios also addresses scientific inquiry steps of hypothesis formation and explanation and socio-emotional learning in terms of discussing with an in-game peer. This paper emphasizes the development process and presents problems uncovered during the evolution of the balance game and their resolution, contextualizing the discussion with references to intrinsic motivation literature. It reports on a specific formative play test with 17 children. It was developed using the ImpactJS game engine, allowing for use across major web browsers without additional plug-ins. Lessons learned regarding the formative test are shared, culminating in a series of next steps for Helios development.
Keywords
Internet; cognition; computer aided instruction; computer games; hypermedia markup languages; peer-to-peer computing; ETC; Entertainment Technology Center; HTML5 game; Helios development; ImpactJS game engine; Web browsers; age 6 yr to 10 yr; balance game; balancing exercise; child play test; child players; early childhood educators; formative play test; hypothesis formation; in-game peer discussion; intrinsic motivation; learning research; player engagement; proportional reasoning teaching; scientific inquiry steps; socio-emotional learning; unbalancing levels; Educational institutions; Nickel; HTML5 game development; ImpactJS; early childhood science education; educational game; game development process;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Games: AI, Animation, Mobile, Interactive Multimedia, Educational & Serious Games (CGAMES), 2013 18th International Conference on
Conference_Location
Louisville, KY
Print_ISBN
978-1-4799-0818-9
Type
conf
DOI
10.1109/CGames.2013.6632614
Filename
6632614
Link To Document