• DocumentCode
    3541839
  • Title

    A hybrid control scheme for facial rigging

  • Author

    Boqian Liu ; Davis, Timothy A.

  • Author_Institution
    Digital Production Arts, Clemson Univ., Clemson, SC, USA
  • fYear
    2013
  • fDate
    July 30 2013-Aug. 1 2013
  • Firstpage
    164
  • Lastpage
    167
  • Abstract
    Real-time applications, such as interactive games, often lack the realism that users have come to expect in modern graphics, especially in the area of facial animation. In order to address this issue, a new facial rig is presented that hybridizes several of the traditional rig interfaces and attempts to address the issues of usability and efficiency in its controller setup.
  • Keywords
    computer animation; computer games; facial animation; facial rigging; hybrid control scheme; modern graphics; rig interfaces; Animation; Games; facial rigging; game animation; production pipeline;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Games: AI, Animation, Mobile, Interactive Multimedia, Educational & Serious Games (CGAMES), 2013 18th International Conference on
  • Conference_Location
    Louisville, KY
  • Print_ISBN
    978-1-4799-0818-9
  • Type

    conf

  • DOI
    10.1109/CGames.2013.6632626
  • Filename
    6632626