DocumentCode :
3541839
Title :
A hybrid control scheme for facial rigging
Author :
Boqian Liu ; Davis, Timothy A.
Author_Institution :
Digital Production Arts, Clemson Univ., Clemson, SC, USA
fYear :
2013
fDate :
July 30 2013-Aug. 1 2013
Firstpage :
164
Lastpage :
167
Abstract :
Real-time applications, such as interactive games, often lack the realism that users have come to expect in modern graphics, especially in the area of facial animation. In order to address this issue, a new facial rig is presented that hybridizes several of the traditional rig interfaces and attempts to address the issues of usability and efficiency in its controller setup.
Keywords :
computer animation; computer games; facial animation; facial rigging; hybrid control scheme; modern graphics; rig interfaces; Animation; Games; facial rigging; game animation; production pipeline;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computer Games: AI, Animation, Mobile, Interactive Multimedia, Educational & Serious Games (CGAMES), 2013 18th International Conference on
Conference_Location :
Louisville, KY
Print_ISBN :
978-1-4799-0818-9
Type :
conf
DOI :
10.1109/CGames.2013.6632626
Filename :
6632626
Link To Document :
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