DocumentCode
3541839
Title
A hybrid control scheme for facial rigging
Author
Boqian Liu ; Davis, Timothy A.
Author_Institution
Digital Production Arts, Clemson Univ., Clemson, SC, USA
fYear
2013
fDate
July 30 2013-Aug. 1 2013
Firstpage
164
Lastpage
167
Abstract
Real-time applications, such as interactive games, often lack the realism that users have come to expect in modern graphics, especially in the area of facial animation. In order to address this issue, a new facial rig is presented that hybridizes several of the traditional rig interfaces and attempts to address the issues of usability and efficiency in its controller setup.
Keywords
computer animation; computer games; facial animation; facial rigging; hybrid control scheme; modern graphics; rig interfaces; Animation; Games; facial rigging; game animation; production pipeline;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Games: AI, Animation, Mobile, Interactive Multimedia, Educational & Serious Games (CGAMES), 2013 18th International Conference on
Conference_Location
Louisville, KY
Print_ISBN
978-1-4799-0818-9
Type
conf
DOI
10.1109/CGames.2013.6632626
Filename
6632626
Link To Document