DocumentCode :
3541888
Title :
Performance metrics for serious games: Will the (real) expert please step forward?
Author :
Loh, Christian S. ; Yanyan Sheng
Author_Institution :
Virtual Environ. Lab. (V-Lab.), Southern Illinois Univ., Carbondale, IL, USA
fYear :
2013
fDate :
July 30 2013-Aug. 1 2013
Firstpage :
202
Lastpage :
206
Abstract :
The literature on human training performance has long attested to the behavioral differences between experts and novices, in which `competency´ is a demonstrable attribute based on a person´s course of action in problem solving. The advances in technology have made it possible to trace players´ actions and behaviors (as user-generated data) within an online serious gaming environment for performance assessment purposes. In this study, we introduce string similarity as a performance metric to identify likely-experts among a group of unknown performers (mixture of novices and experts) according to their in-game course of action in problem solving. Our findings indicate that string similarity is both viable and potentially useful as the first performance metric for Serious Games Analytics (SEGA).
Keywords :
data analysis; data visualisation; serious games (computing); SEGA; competency attribute; human training performance; online serious gaming environment; performance assessment purpose; performance metrics; player action; player behavior; serious games analytics; string similarity metric; user-generated data; Measurement; Information Trails; performance metrics; serious games analytics; string similarity;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computer Games: AI, Animation, Mobile, Interactive Multimedia, Educational & Serious Games (CGAMES), 2013 18th International Conference on
Conference_Location :
Louisville, KY
Print_ISBN :
978-1-4799-0818-9
Type :
conf
DOI :
10.1109/CGames.2013.6632633
Filename :
6632633
Link To Document :
بازگشت