DocumentCode
3541907
Title
Experience report: A sustainable serious educational game capstone project
Author
Longstreet, C. Shaun ; Cooper, Ken
Author_Institution
Marquette Univ., Milwaukee, WI, USA
fYear
2013
fDate
July 30 2013-Aug. 1 2013
Firstpage
217
Lastpage
221
Abstract
Capstone courses play a key role in many Computer Science/Software Engineering curricula. They offer a summative opportunity for SE students to apply their skills and knowledge in a single experience and prepare them for work in industry. Capstones have many attributes that make them a valuable high-impact practice, yet there are several challenges that can be associated with them. These challenges include the general nature of a capstone that prevents deeper applications of skills, not to mention the difficulty of creating an interesting and engaging design project upon which students can make meaningful contributions and engage in extensive team dynamics. This experience report outlines an innovative approach to a senior design capstone course that addresses common limitations of capstone courses. The SimSYS capstone course is unique in that it involved a mixed team organization involving a more senior design team who led a development team over the course of the semester, thereby leveraging the diverse experience of capstone students completing their CS/SE degree. The results point to solutions for continuing a capstone project successfully in subsequent semesters that could be of interest to other SE curriculum designers looking to develop effective capstone courses.
Keywords
computer aided instruction; computer science education; educational courses; project management; serious games (computing); software engineering; team working; SimSYS capstone course; capstone courses; capstone project; capstone students; computer science curriculum; design project; development team; extensive team dynamics; high-impact practice; innovative approach; mixed team organization; senior design Capstone course; senior design team; software engineering curriculum; student knowledge; student skills application; sustainable serious educational game; Adaptation models; Programmable logic arrays; Software; capstone course; education; mixed team; serious educational games; software engineering;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Games: AI, Animation, Mobile, Interactive Multimedia, Educational & Serious Games (CGAMES), 2013 18th International Conference on
Conference_Location
Louisville, KY
Print_ISBN
978-1-4799-0818-9
Type
conf
DOI
10.1109/CGames.2013.6632636
Filename
6632636
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