• DocumentCode
    3546914
  • Title

    A tag-mediated game designed to study cooperation in human populations

  • Author

    Greenwood, Garrison W.

  • Author_Institution
    Dept. of Electr. & Comput. Eng., Portland State Univ., Portland, OR, USA
  • fYear
    2013
  • fDate
    11-13 Aug. 2013
  • Firstpage
    1
  • Lastpage
    7
  • Abstract
    How and why cooperation develops in human populations is not known. The iterated prisoner´s dilemma game provides a natural framework for studying cooperation growth in human populations. However, recent experiments with human subjects has exposed a number of serious flaws in virtually all of the game-theoretical models that have appeared in the literature. Indeed, some experiments suggest network reciprocity-thought to be essential for cooperation in human populationsmay actually play no role whatsoever. In this paper we briefly review some human experiments that were conducted in the last three years. We then present preliminary results of a new tag-mediated model designed for studying cooperation in human populations. The model exhibits many characteristics found in the human experiments including assortment, which many researchers now believe is necessary for maintaining cooperation.
  • Keywords
    game theory; psychology; social sciences; assortment; cooperation growth; human population cooperation; iterated prisoners dilemma game; tag-mediated game; Computational modeling; Computers; Games; Mathematical model; Predictive models; Sociology; Statistics;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computational Intelligence in Games (CIG), 2013 IEEE Conference on
  • Conference_Location
    Niagara Falls, ON
  • ISSN
    2325-4270
  • Print_ISBN
    978-1-4673-5308-3
  • Type

    conf

  • DOI
    10.1109/CIG.2013.6633615
  • Filename
    6633615