DocumentCode
3546922
Title
Behavioral-based cheating detection in online first person shooters using machine learning techniques
Author
Alayed, Hashem ; Frangoudes, Fotos ; Neuman, Clifford
Author_Institution
Univ. of Southern California, Los Angeles, CA, USA
fYear
2013
fDate
11-13 Aug. 2013
Firstpage
1
Lastpage
8
Abstract
Cheating in online games comes with many consequences for both players and companies. Therefore, cheating detection and prevention is an important part of developing a commercial online game. Several anti-cheating solutions have been developed by gaming companies. However, most of these companies use cheating detection measures that may involve breaches to users´ privacy. In our paper, we provide a server-side anti-cheating solution that uses only game logs. Our method is based on defining an honest player´s behavior and cheaters´ behavior first. After that, using machine learning classifiers to train cheating models, then detect cheaters. We presented our results in different organizations to show different options for developers, and our methods´ results gave a very high accuracy in most of the cases. Finally, we provided a detailed analysis of our results with some useful suggestions for online games developers.
Keywords
computer games; data privacy; learning (artificial intelligence); pattern classification; security of data; behavioral-based cheating detection; cheating prevention; commercial online game; game logs; gaming companies; machine learning classifiers; machine learning techniques; online first person shooters; server-side anticheating solution; user privacy; Accuracy; Feature extraction; Games; Logistics; Servers; Support vector machines; Weapons; Cheating Detection; Machine Learning; Online Games;
fLanguage
English
Publisher
ieee
Conference_Titel
Computational Intelligence in Games (CIG), 2013 IEEE Conference on
Conference_Location
Niagara Falls, ON
ISSN
2325-4270
Print_ISBN
978-1-4673-5308-3
Type
conf
DOI
10.1109/CIG.2013.6633617
Filename
6633617
Link To Document