Title :
MirrorBot: Using human-inspired mirroring behavior to pass a turing test
Author_Institution :
Centre Eur. de Realite Virtuelle Technopole Brest-Iroise, Univ. Eur. de Bretagne, Brest, France
Abstract :
Believability of automated characters in virtual worlds has posed a challenge for many years. In this paper, the author discusses a novel approach of using human-inspired mirroring behavior in MirrorBot, an Unreal Tournament 2004 game bot which crossed the humanness barrier and won the 2K BotPrize 2012 competition with the score of 52.2%, a record in the five year history of this contest. A comparison with past contest entries is presented and the relevance of the mirroring behavior as a humanness improvement factor is argued. The modules that compose MirrorBot´s architecture are presented along with a discussion of the advantages of this approach and proposed solutions for its drawbacks. The contribution continues with a discussion of the bot´s results in humanness and judging accuracy.
Keywords :
artificial intelligence; computer games; software agents; virtual reality; 2K BotPrize 2012 competition; MirrorBot architecture; Turing test; Unreal Tournament 2004; automated character believability; game bot; human-inspired mirroring behavior; humanness barrier; humanness improvement factor; virtual world; Computer architecture; Context; Games; Mirrors; Navigation; Neurons; Weapons;
Conference_Titel :
Computational Intelligence in Games (CIG), 2013 IEEE Conference on
Conference_Location :
Niagara Falls, ON
Print_ISBN :
978-1-4673-5308-3
DOI :
10.1109/CIG.2013.6633618