DocumentCode
3546978
Title
Monte-Carlo Tree Search and minimax hybrids
Author
Baier, Harald ; Winands, Mark H. M.
Author_Institution
Dept. of Knowledge Eng., Maastricht Univ. Maastricht, Maastricht, Netherlands
fYear
2013
fDate
11-13 Aug. 2013
Firstpage
1
Lastpage
8
Abstract
Monte-Carlo Tree Search is a sampling-based search algorithm that has been successfully applied to a variety of games. Monte-Carlo rollouts allow it to take distant consequences of moves into account, giving it a strategic advantage in many domains over traditional depth-limited minimax search with alpha-beta pruning. However, MCTS builds a highly selective tree and can therefore miss crucial moves and fall into traps in tactical situations. Full-width minimax search does not suffer from this weakness. This paper proposes MCTS-minimax hybrids that employ shallow minimax searches within the MCTS framework. The three proposed approaches use minimax in the selection/expansion phase, the rollout phase, and the backpropagation phase of MCTS. Without requiring domain knowledge in the form of evaluation functions, these hybrid algorithms are a first step at combining the strategic strength of MCTS and the tactical strength of minimax. We investigate their effectiveness in the test domains of Connect-4 and Breakthrough.
Keywords
Monte Carlo methods; minimax techniques; tree searching; MCTS-minimax hybrids; Monte-Carlo rollouts; Monte-Carlo tree search; alpha-beta pruning; backpropagation phase; breakthrough; connect-4; depth-limited minimax search; full-width minimax search; minimax searches; rollout phase; sampling-based search algorithm; selection-expansion phase; Backpropagation; Convergence; Game theory; Games; Monte Carlo methods; Planning; Propagation losses;
fLanguage
English
Publisher
ieee
Conference_Titel
Computational Intelligence in Games (CIG), 2013 IEEE Conference on
Conference_Location
Niagara Falls, ON
ISSN
2325-4270
Print_ISBN
978-1-4673-5308-3
Type
conf
DOI
10.1109/CIG.2013.6633630
Filename
6633630
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