Title :
Monte-Carlo Tree Search and minimax hybrids
Author :
Baier, Harald ; Winands, Mark H. M.
Author_Institution :
Dept. of Knowledge Eng., Maastricht Univ. Maastricht, Maastricht, Netherlands
Abstract :
Monte-Carlo Tree Search is a sampling-based search algorithm that has been successfully applied to a variety of games. Monte-Carlo rollouts allow it to take distant consequences of moves into account, giving it a strategic advantage in many domains over traditional depth-limited minimax search with alpha-beta pruning. However, MCTS builds a highly selective tree and can therefore miss crucial moves and fall into traps in tactical situations. Full-width minimax search does not suffer from this weakness. This paper proposes MCTS-minimax hybrids that employ shallow minimax searches within the MCTS framework. The three proposed approaches use minimax in the selection/expansion phase, the rollout phase, and the backpropagation phase of MCTS. Without requiring domain knowledge in the form of evaluation functions, these hybrid algorithms are a first step at combining the strategic strength of MCTS and the tactical strength of minimax. We investigate their effectiveness in the test domains of Connect-4 and Breakthrough.
Keywords :
Monte Carlo methods; minimax techniques; tree searching; MCTS-minimax hybrids; Monte-Carlo rollouts; Monte-Carlo tree search; alpha-beta pruning; backpropagation phase; breakthrough; connect-4; depth-limited minimax search; full-width minimax search; minimax searches; rollout phase; sampling-based search algorithm; selection-expansion phase; Backpropagation; Convergence; Game theory; Games; Monte Carlo methods; Planning; Propagation losses;
Conference_Titel :
Computational Intelligence in Games (CIG), 2013 IEEE Conference on
Conference_Location :
Niagara Falls, ON
Print_ISBN :
978-1-4673-5308-3
DOI :
10.1109/CIG.2013.6633630