DocumentCode :
3546982
Title :
EvoMCTS: Enhancing MCTS-based players through genetic programming
Author :
Benbassat, Amit ; Sipper, Moshe
Author_Institution :
Comput. Sci. Dept., Ben-Gurion Univ. of the Negev, Beer-Sheva, Israel
fYear :
2013
fDate :
11-13 Aug. 2013
Firstpage :
1
Lastpage :
8
Abstract :
We present EvoMCTS, a genetic programming method for enhancing level of play in games. Our work focuses on the zero-sum, deterministic, perfect-information board game of Reversi. Expanding on our previous work on evolving board-state evaluation functions for alpha-beta search algorithm variants, we now evolve evaluation functions that augment the MTCS algorithm. We use strongly typed genetic programming, explicitly defined introns, and a selective directional crossover method. Our system regularly evolves players that outperform MCTS players that use the same amount of search. Our results prove scalable and EvoMCTS players whose search is increased offline still outperform MCTS counterparts. To demonstrate the generality of our method we apply EvoMCTS successfully to the game of Dodgem.
Keywords :
Monte Carlo methods; games of skill; genetic algorithms; tree searching; Dodgem game; EvoMCTS; MCTS-based players; Monte Carlo tree search; Reversi; alpha-beta search algorithm variants; board-state evaluation functions; deterministic board game; genetic programming method; introns; perfect-information board game; selective directional crossover method; zero-sum; Games; Genetic programming; Monte Carlo methods; Sociology; Standards;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computational Intelligence in Games (CIG), 2013 IEEE Conference on
Conference_Location :
Niagara Falls, ON
ISSN :
2325-4270
Print_ISBN :
978-1-4673-5308-3
Type :
conf
DOI :
10.1109/CIG.2013.6633631
Filename :
6633631
Link To Document :
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