• DocumentCode
    3546985
  • Title

    Analytics-driven dynamic game adaption for player retention in Scrabble

  • Author

    Harrison, Brent ; Roberts, David L.

  • Author_Institution
    North Carolina State Univ. Raleigh, Raleigh, NC, USA
  • fYear
    2013
  • fDate
    11-13 Aug. 2013
  • Firstpage
    1
  • Lastpage
    8
  • Abstract
    This paper shows how game analytics can be used in conjunction with an adaptive system in order to increase player retention at the level of individual game sessions in Scrabblesque, a Flash game based on the popular board game Scrabble. In this paper, we use game analytic knowledge to create a simplified search space (called the game analytic space) of board states. We then target a distribution of game analytic states that are predictive of players playing a complete game session of Scrabblesque in order to increase player retention. Our adaptive system then has a computer-controlled AI opponent take moves that will help realize this distribution of game analytic states with the ultimate goal of reducing the quitting rate. We test this system by performing a user study in which we compare how many people quit playing the adaptive version of Scrabblesque early and how many people quit playing a nonadaptive version of Scrabblesque early. We also compare how well the adaptive version of Scrabblesque was able to influence player behavior as described by game analytics. Our results show that our adaptive system is able to produce a significant reduction in the quitting rate (p = 0.03) when compared to the non-adaptive version. In addition, the adaptive version of Scrabblesque is able to better fit a target distribution of game analytic states when compared to the non-adaptive version.
  • Keywords
    artificial intelligence; computer games; data analysis; Scrabble; Scrabblesque Flash game; analytics-driven dynamic game adaption; artificial intelligence; computer-controlled AI opponent; game analytic knowledge; game analytic space; game analytic states; player behavior; player retention; user study; Abstracts; Adaptive systems; Artificial intelligence; Computers; Educational institutions; Games; Tiles;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computational Intelligence in Games (CIG), 2013 IEEE Conference on
  • Conference_Location
    Niagara Falls, ON
  • ISSN
    2325-4270
  • Print_ISBN
    978-1-4673-5308-3
  • Type

    conf

  • DOI
    10.1109/CIG.2013.6633632
  • Filename
    6633632