DocumentCode :
3547426
Title :
An 11M-triangles/sec 3D graphics clipping engine for triangle primitives
Author :
Bae, Jaewan ; Kim, Donghyun ; Kim, Lee-Sup
Author_Institution :
Dept. of Electr. Eng. & Comput. Sci., KAIST, Daejeon, South Korea
fYear :
2005
fDate :
23-26 May 2005
Firstpage :
4570
Abstract :
The paper describes a clipping engine, which processes the view clipping, perspective division, and view-port mapping of 3D graphics. The complexity of the polygon clipping algorithm causes difficulties in implementing hardware. We propose a clipping algorithm that shows 3.07 times higher performance than a conventional algorithm. In addition, we propose a scheme to improve performance up to 57% by eliminating redundant calculations of overlapped vertices without additional hardware. We implement the clipping engine in 0.13 μm CMOS technology. It processes 11M-triangles/sec at 166 MHz and has 156 kgates.
Keywords :
CMOS digital integrated circuits; computational complexity; computer graphics; digital signal processing chips; image processing; integrated circuit design; 0.13 micron; 166 MHz; 3D graphics clipping engine; CMOS technology; complexity; image processing; perspective division; triangle primitives; view clipping; view-port mapping; Acceleration; CMOS technology; Consumer electronics; Engines; Graphics; Hardware; Pipelines; Rendering (computer graphics); Strips; Workstations;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Circuits and Systems, 2005. ISCAS 2005. IEEE International Symposium on
Print_ISBN :
0-7803-8834-8
Type :
conf
DOI :
10.1109/ISCAS.2005.1465649
Filename :
1465649
Link To Document :
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