• DocumentCode
    3547426
  • Title

    An 11M-triangles/sec 3D graphics clipping engine for triangle primitives

  • Author

    Bae, Jaewan ; Kim, Donghyun ; Kim, Lee-Sup

  • Author_Institution
    Dept. of Electr. Eng. & Comput. Sci., KAIST, Daejeon, South Korea
  • fYear
    2005
  • fDate
    23-26 May 2005
  • Firstpage
    4570
  • Abstract
    The paper describes a clipping engine, which processes the view clipping, perspective division, and view-port mapping of 3D graphics. The complexity of the polygon clipping algorithm causes difficulties in implementing hardware. We propose a clipping algorithm that shows 3.07 times higher performance than a conventional algorithm. In addition, we propose a scheme to improve performance up to 57% by eliminating redundant calculations of overlapped vertices without additional hardware. We implement the clipping engine in 0.13 μm CMOS technology. It processes 11M-triangles/sec at 166 MHz and has 156 kgates.
  • Keywords
    CMOS digital integrated circuits; computational complexity; computer graphics; digital signal processing chips; image processing; integrated circuit design; 0.13 micron; 166 MHz; 3D graphics clipping engine; CMOS technology; complexity; image processing; perspective division; triangle primitives; view clipping; view-port mapping; Acceleration; CMOS technology; Consumer electronics; Engines; Graphics; Hardware; Pipelines; Rendering (computer graphics); Strips; Workstations;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Circuits and Systems, 2005. ISCAS 2005. IEEE International Symposium on
  • Print_ISBN
    0-7803-8834-8
  • Type

    conf

  • DOI
    10.1109/ISCAS.2005.1465649
  • Filename
    1465649