Title : 
An 11M-triangles/sec 3D graphics clipping engine for triangle primitives
         
        
            Author : 
Bae, Jaewan ; Kim, Donghyun ; Kim, Lee-Sup
         
        
            Author_Institution : 
Dept. of Electr. Eng. & Comput. Sci., KAIST, Daejeon, South Korea
         
        
        
        
        
            Abstract : 
The paper describes a clipping engine, which processes the view clipping, perspective division, and view-port mapping of 3D graphics. The complexity of the polygon clipping algorithm causes difficulties in implementing hardware. We propose a clipping algorithm that shows 3.07 times higher performance than a conventional algorithm. In addition, we propose a scheme to improve performance up to 57% by eliminating redundant calculations of overlapped vertices without additional hardware. We implement the clipping engine in 0.13 μm CMOS technology. It processes 11M-triangles/sec at 166 MHz and has 156 kgates.
         
        
            Keywords : 
CMOS digital integrated circuits; computational complexity; computer graphics; digital signal processing chips; image processing; integrated circuit design; 0.13 micron; 166 MHz; 3D graphics clipping engine; CMOS technology; complexity; image processing; perspective division; triangle primitives; view clipping; view-port mapping; Acceleration; CMOS technology; Consumer electronics; Engines; Graphics; Hardware; Pipelines; Rendering (computer graphics); Strips; Workstations;
         
        
        
        
            Conference_Titel : 
Circuits and Systems, 2005. ISCAS 2005. IEEE International Symposium on
         
        
            Print_ISBN : 
0-7803-8834-8
         
        
        
            DOI : 
10.1109/ISCAS.2005.1465649