DocumentCode :
3560846
Title :
Approximation of Loop Subdivision Surfaces for Fast Rendering
Author :
Li, Guiqing ; Ren, Canjiang ; Zhang, Jiahua ; Ma, Weiyin
Author_Institution :
Sch. of Comput. Sci. & Eng., South China Univ. of Technol., Guangzhou, China
Volume :
17
Issue :
4
fYear :
2011
fDate :
4/1/2011 12:00:00 AM
Firstpage :
500
Lastpage :
514
Abstract :
This paper describes an approach to the approximation of Loop subdivision surfaces for real-time rendering. The approach consists of two phases, which separately construct the approximation geometry and the normal field of a subdivision surface. It first exploits quartic triangular Bézier patches to approximate the geometry of the subdivision surface by interpolating a grid of sampled points. To remedy the artifact of discontinuity of normal fields between adjacent patches, a continuous normal field is then reconstructed by approximating the tangent vector fields of the subdivision surfaces with quartic triangular Bézier patches. For regular triangles, the approach reproduces the associated subdivision patches, quartic three-directional box splines.
Keywords :
approximation theory; computational geometry; interpolation; rendering (computer graphics); splines (mathematics); surface fitting; approximation geometry; continuous normal field; loop subdivision surface approximation; quartic three-directional box splines; quartic triangular Bezier patches; real-time rendering; sampled points interpolation; Acceleration; Buffer storage; Computer architecture; Geometry; Graphics; Hardware; Mesh generation; Rendering (computer graphics); Surface reconstruction; Table lookup; Bézier patches; Subdivision surfaces; graphics processors (GPU); surface approximation.; tessellation;
fLanguage :
English
Journal_Title :
Visualization and Computer Graphics, IEEE Transactions on
Publisher :
ieee
Conference_Location :
6/3/2010 12:00:00 AM
ISSN :
1077-2626
Type :
jour
DOI :
10.1109/TVCG.2010.83
Filename :
5477421
Link To Document :
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