DocumentCode
3560846
Title
Approximation of Loop Subdivision Surfaces for Fast Rendering
Author
Li, Guiqing ; Ren, Canjiang ; Zhang, Jiahua ; Ma, Weiyin
Author_Institution
Sch. of Comput. Sci. & Eng., South China Univ. of Technol., Guangzhou, China
Volume
17
Issue
4
fYear
2011
fDate
4/1/2011 12:00:00 AM
Firstpage
500
Lastpage
514
Abstract
This paper describes an approach to the approximation of Loop subdivision surfaces for real-time rendering. The approach consists of two phases, which separately construct the approximation geometry and the normal field of a subdivision surface. It first exploits quartic triangular Bézier patches to approximate the geometry of the subdivision surface by interpolating a grid of sampled points. To remedy the artifact of discontinuity of normal fields between adjacent patches, a continuous normal field is then reconstructed by approximating the tangent vector fields of the subdivision surfaces with quartic triangular Bézier patches. For regular triangles, the approach reproduces the associated subdivision patches, quartic three-directional box splines.
Keywords
approximation theory; computational geometry; interpolation; rendering (computer graphics); splines (mathematics); surface fitting; approximation geometry; continuous normal field; loop subdivision surface approximation; quartic three-directional box splines; quartic triangular Bezier patches; real-time rendering; sampled points interpolation; Acceleration; Buffer storage; Computer architecture; Geometry; Graphics; Hardware; Mesh generation; Rendering (computer graphics); Surface reconstruction; Table lookup; Bézier patches; Subdivision surfaces; graphics processors (GPU); surface approximation.; tessellation;
fLanguage
English
Journal_Title
Visualization and Computer Graphics, IEEE Transactions on
Publisher
ieee
Conference_Location
6/3/2010 12:00:00 AM
ISSN
1077-2626
Type
jour
DOI
10.1109/TVCG.2010.83
Filename
5477421
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