DocumentCode
356093
Title
A nonlinear vector-based image interpolation method for increasing the frame rate in visual interactive simulation environments
Author
Zeise, W. ; Schnitzler, M. ; Kummert, A.
Author_Institution
Dept. of Electr. Eng., Wuppertal Univ., Germany
Volume
1
fYear
1999
fDate
1999
Firstpage
534
Abstract
Image generation algorithms used today for simulation of virtual environments do not take into account that successive images in a sequence are related to each other. Hence, image interpolation methods are of interest for achieving higher frame rates. In this paper an algorithm for a nonlinear error-tolerant interpolation of intermediate images is presented
Keywords
image sequences; interpolation; virtual reality; frame rate; frame rates; image generation algorithms; image sequence; intermediate images; nonlinear error-tolerant interpolation; nonlinear vector-based image interpolation method; visual interactive simulation environments; Computational modeling; Computer graphics; Filtering; Filters; Hardware; Image generation; Interpolation; Pipelines; Spatial databases; Visual databases;
fLanguage
English
Publisher
ieee
Conference_Titel
Circuits and Systems, 1999. 42nd Midwest Symposium on
Conference_Location
Las Cruces, NM
Print_ISBN
0-7803-5491-5
Type
conf
DOI
10.1109/MWSCAS.1999.867322
Filename
867322
Link To Document