• DocumentCode
    356093
  • Title

    A nonlinear vector-based image interpolation method for increasing the frame rate in visual interactive simulation environments

  • Author

    Zeise, W. ; Schnitzler, M. ; Kummert, A.

  • Author_Institution
    Dept. of Electr. Eng., Wuppertal Univ., Germany
  • Volume
    1
  • fYear
    1999
  • fDate
    1999
  • Firstpage
    534
  • Abstract
    Image generation algorithms used today for simulation of virtual environments do not take into account that successive images in a sequence are related to each other. Hence, image interpolation methods are of interest for achieving higher frame rates. In this paper an algorithm for a nonlinear error-tolerant interpolation of intermediate images is presented
  • Keywords
    image sequences; interpolation; virtual reality; frame rate; frame rates; image generation algorithms; image sequence; intermediate images; nonlinear error-tolerant interpolation; nonlinear vector-based image interpolation method; visual interactive simulation environments; Computational modeling; Computer graphics; Filtering; Filters; Hardware; Image generation; Interpolation; Pipelines; Spatial databases; Visual databases;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Circuits and Systems, 1999. 42nd Midwest Symposium on
  • Conference_Location
    Las Cruces, NM
  • Print_ISBN
    0-7803-5491-5
  • Type

    conf

  • DOI
    10.1109/MWSCAS.1999.867322
  • Filename
    867322