DocumentCode
3561527
Title
Gamification: Cognitive impact and creating a meaningful experience in learning
Author
Sanmugam, Mageswaran ; Abdullah, Zaleha ; Zaid, Norasykin Mohd
Author_Institution
Dept. of Educ. Sci., Univ. Teknol. Malaysia, Skudai, Malaysia
fYear
2014
Firstpage
123
Lastpage
128
Abstract
Evolution in technology has ushered in games consoles, android devices and computer games into our daily lives. The applications has contributed to the rise of interaction with games; making it an addictive part of people´s lives. By using the game design elements in non-game contexts, gamification is created. Although gamification has been surging in many fields, due to its effectiveness in engaging and attracting the users, it remains unclear whether a meaningful gamification able to influence the users´ cognitive processing capabilities, especially in the field of education. Therefore this paper looks into several studies carried out in games, gamification in cognitive element, and discuss about improving students´ cognition and creating a meaningful gamification in learning science and mathematics.
Keywords
computer aided instruction; computer games; mathematics computing; natural sciences computing; social aspects of automation; gamification; mathematics learning; science learning; students cognition improvement; user cognitive processing capabilities; Boards; Computers; Conferences; Education; Games; Programming; Visualization; educational technology; game elements; gamification;
fLanguage
English
Publisher
ieee
Conference_Titel
Engineering Education (ICEED), 2014 IEEE 6th Conference on
Print_ISBN
978-1-4799-4596-2
Type
conf
DOI
10.1109/ICEED.2014.7194700
Filename
7194700
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