• DocumentCode
    3561527
  • Title

    Gamification: Cognitive impact and creating a meaningful experience in learning

  • Author

    Sanmugam, Mageswaran ; Abdullah, Zaleha ; Zaid, Norasykin Mohd

  • Author_Institution
    Dept. of Educ. Sci., Univ. Teknol. Malaysia, Skudai, Malaysia
  • fYear
    2014
  • Firstpage
    123
  • Lastpage
    128
  • Abstract
    Evolution in technology has ushered in games consoles, android devices and computer games into our daily lives. The applications has contributed to the rise of interaction with games; making it an addictive part of people´s lives. By using the game design elements in non-game contexts, gamification is created. Although gamification has been surging in many fields, due to its effectiveness in engaging and attracting the users, it remains unclear whether a meaningful gamification able to influence the users´ cognitive processing capabilities, especially in the field of education. Therefore this paper looks into several studies carried out in games, gamification in cognitive element, and discuss about improving students´ cognition and creating a meaningful gamification in learning science and mathematics.
  • Keywords
    computer aided instruction; computer games; mathematics computing; natural sciences computing; social aspects of automation; gamification; mathematics learning; science learning; students cognition improvement; user cognitive processing capabilities; Boards; Computers; Conferences; Education; Games; Programming; Visualization; educational technology; game elements; gamification;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Engineering Education (ICEED), 2014 IEEE 6th Conference on
  • Print_ISBN
    978-1-4799-4596-2
  • Type

    conf

  • DOI
    10.1109/ICEED.2014.7194700
  • Filename
    7194700