DocumentCode :
3561527
Title :
Gamification: Cognitive impact and creating a meaningful experience in learning
Author :
Sanmugam, Mageswaran ; Abdullah, Zaleha ; Zaid, Norasykin Mohd
Author_Institution :
Dept. of Educ. Sci., Univ. Teknol. Malaysia, Skudai, Malaysia
fYear :
2014
Firstpage :
123
Lastpage :
128
Abstract :
Evolution in technology has ushered in games consoles, android devices and computer games into our daily lives. The applications has contributed to the rise of interaction with games; making it an addictive part of people´s lives. By using the game design elements in non-game contexts, gamification is created. Although gamification has been surging in many fields, due to its effectiveness in engaging and attracting the users, it remains unclear whether a meaningful gamification able to influence the users´ cognitive processing capabilities, especially in the field of education. Therefore this paper looks into several studies carried out in games, gamification in cognitive element, and discuss about improving students´ cognition and creating a meaningful gamification in learning science and mathematics.
Keywords :
computer aided instruction; computer games; mathematics computing; natural sciences computing; social aspects of automation; gamification; mathematics learning; science learning; students cognition improvement; user cognitive processing capabilities; Boards; Computers; Conferences; Education; Games; Programming; Visualization; educational technology; game elements; gamification;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Engineering Education (ICEED), 2014 IEEE 6th Conference on
Print_ISBN :
978-1-4799-4596-2
Type :
conf
DOI :
10.1109/ICEED.2014.7194700
Filename :
7194700
Link To Document :
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