Title :
Virtual Reality in Software Engineering: Affordances, Applications, and Challenges
Author :
Elliott, Anthony ; Peiris, Brian ; Parnin, Chris
Author_Institution :
Dept. of Comput. Sci., North Carolina State Univ., Raleigh, NC, USA
Abstract :
Software engineers primarily interact with source code using a keyboard and mouse, and typically view software on a small number of 2D monitors. This interaction paradigm does not take advantage of many affordances of natural human movement and perception. Virtual reality (VR) can use these affordances more fully than existing developer environments to enable new creative opportunities and potentially result in higher productivity, lower learning curves, and increased user satisfaction. This paper describes the affordances offered by VR, demonstrates the benefits of VR and software engineering in prototypes for live coding and code review, and discusses future work, open questions, and the challenges of VR.
Keywords :
software engineering; software reviews; source code (software); virtual reality; VR; code review; live coding; software engineering; source code; virtual reality; Cognition; Encoding; Keyboards; Navigation; Software; Software engineering; Three-dimensional displays; code review; live coding; software engineering; virtual reality;
Conference_Titel :
Software Engineering (ICSE), 2015 IEEE/ACM 37th IEEE International Conference on
DOI :
10.1109/ICSE.2015.191