DocumentCode
3561740
Title
Virtual Reality in Software Engineering: Affordances, Applications, and Challenges
Author
Elliott, Anthony ; Peiris, Brian ; Parnin, Chris
Author_Institution
Dept. of Comput. Sci., North Carolina State Univ., Raleigh, NC, USA
Volume
2
fYear
2015
Firstpage
547
Lastpage
550
Abstract
Software engineers primarily interact with source code using a keyboard and mouse, and typically view software on a small number of 2D monitors. This interaction paradigm does not take advantage of many affordances of natural human movement and perception. Virtual reality (VR) can use these affordances more fully than existing developer environments to enable new creative opportunities and potentially result in higher productivity, lower learning curves, and increased user satisfaction. This paper describes the affordances offered by VR, demonstrates the benefits of VR and software engineering in prototypes for live coding and code review, and discusses future work, open questions, and the challenges of VR.
Keywords
software engineering; software reviews; source code (software); virtual reality; VR; code review; live coding; software engineering; source code; virtual reality; Cognition; Encoding; Keyboards; Navigation; Software; Software engineering; Three-dimensional displays; code review; live coding; software engineering; virtual reality;
fLanguage
English
Publisher
ieee
Conference_Titel
Software Engineering (ICSE), 2015 IEEE/ACM 37th IEEE International Conference on
Type
conf
DOI
10.1109/ICSE.2015.191
Filename
7203009
Link To Document