DocumentCode :
3563019
Title :
Martha Madison: Marvelous Machines: Exploring simple machines in an open-ended, collaborative sandbox
Author :
Simkins, David ; Decker, Adrienne ; Egert, Christopher ; Snyder, Anne ; Van Voorhis, Victoria
Author_Institution :
Sch. of Interactive Games & Media, Rochester Inst. of Technol., Rochester, NY, USA
fYear :
2014
Firstpage :
1
Lastpage :
7
Abstract :
In this paper we discuss the construction of Martha Madison: Marvelous Machines, a serious video game designed to help students learn about the use of simple machines in the everyday world. Game participants are introduced to real-world, meaningful tasks that must be solved through the placement and manipulation of simple machines. The game provides in-game scaffolding and is played collaboratively by students co-located in the same space, playing on the same computer. The Martha Madison game provides learners specific tasks and goals to complete and an open world in which to complete them. The design of Martha Madison is intended to create a dialogue between players in the service of solving authentic problems presented in the game world and providing opportunities for students to change overall perceptions regarding the social and collaborative aspects of STEM work. The authors discuss the reasons, approaches, and challenges of the design of Martha Madison.
Keywords :
STEM; computer aided instruction; computer games; Martha Madison game; STEM work; collaborative sandbox; in-game scaffolding; marvelous machine; simple machine; video game; Animals; Collaboration; Complexity theory; Context; Educational institutions; Games; Taxonomy; STEM; games; learning; mixed methods research; physics; simple machines;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Frontiers in Education Conference (FIE), 2014 IEEE
Type :
conf
DOI :
10.1109/FIE.2014.7044032
Filename :
7044032
Link To Document :
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