Title :
Improving learning outcomes by designing engaging educational tools
Author :
Casey, John ; Baghaei, Nilufar ; Nand, Kalpana
Author_Institution :
Unitec Inst. of Technol., Auckland, New Zealand
Abstract :
The success rate of computer games in engaging children has prompted educational researchers to investigate if similar techniques can be used to engage children with learning. In this paper, we present the results of a study conducted with 120 primary school children, in which two versions of our proposed educational tool (Features Enriched Game (FEG) vs Feature Devoid Game (FDG)) were used for four weeks to teach primary school curriculum areas of Numeracy and Te Reo Maori language. The effectiveness of the educational tool was measured using a pre-test and a post-test, as well as the frequency and duration of time on playing the game. The results showed that the FEG version enhanced children´s learning - it was more effective as an educational tool in both Numeracy and Te Reo curriculum areas, when compared to the FDG version. In the case of Numeracy, the increase in scores was twice as much as the FDG version and in the case of Te Reo (Maori Language) it was five times as much. Similar results were also shown by other indicators such as time and frequency. Finally, the results showed that the FEG version of the game was more popular with children.
Keywords :
computer aided instruction; computer games; teaching; FDG; FEG; Te Reo Maori language; children learning; engaging educational tools; feature devoid game; features enriched game; learning outcomes; numeracy; primary school children; primary school curriculum; teaching; Computers; Diabetes; Educational institutions; Frequency measurement; Games; Graphics; Psychology; Children; Designing Educational Tools; Engagement; Games; Learning;
Conference_Titel :
Frontiers in Education Conference (FIE), 2014 IEEE
DOI :
10.1109/FIE.2014.7044042