• DocumentCode
    3563547
  • Title

    Virtual art galleries: a new kind of cultural objects?

  • Author

    Cavazza, Marc ; Mead, Steven J.

  • Author_Institution
    Sch. of Comput. & Math., Teeside Univ., Middlesbrough, UK
  • Volume
    1
  • fYear
    2001
  • fDate
    6/23/1905 12:00:00 AM
  • Firstpage
    590
  • Abstract
    We describe the development of a virtual art gallery based on a game engine´s technology. In the specific case of painting, the development of a virtual gallery comprises both the design of the spatial layout and the editing of high-quality textures from original images. Besides recreating the original gallery atmosphere, virtual painting galleries enable new aesthetic experiences, such as the construction of 3D installations. This ability to interact with high-resolution images should be furthered in the near future, as the next generation of game engines will support larger texture files and sophisticated mapping effects
  • Keywords
    exhibitions; games of skill; image resolution; image texture; virtual reality; 3D installations; cultural objects; game engine technology; game engines; high-quality textures; high-resolution images; mapping effects; spatial layout; texture files; virtual art galleries; virtual painting galleries; Art; Atmosphere; Cultural differences; Displays; Engines; Mathematics; Painting; Prototypes; Subspace constraints; Virtual reality;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Image Processing, 2001. Proceedings. 2001 International Conference on
  • Print_ISBN
    0-7803-6725-1
  • Type

    conf

  • DOI
    10.1109/ICIP.2001.959085
  • Filename
    959085