DocumentCode
3563547
Title
Virtual art galleries: a new kind of cultural objects?
Author
Cavazza, Marc ; Mead, Steven J.
Author_Institution
Sch. of Comput. & Math., Teeside Univ., Middlesbrough, UK
Volume
1
fYear
2001
fDate
6/23/1905 12:00:00 AM
Firstpage
590
Abstract
We describe the development of a virtual art gallery based on a game engine´s technology. In the specific case of painting, the development of a virtual gallery comprises both the design of the spatial layout and the editing of high-quality textures from original images. Besides recreating the original gallery atmosphere, virtual painting galleries enable new aesthetic experiences, such as the construction of 3D installations. This ability to interact with high-resolution images should be furthered in the near future, as the next generation of game engines will support larger texture files and sophisticated mapping effects
Keywords
exhibitions; games of skill; image resolution; image texture; virtual reality; 3D installations; cultural objects; game engine technology; game engines; high-quality textures; high-resolution images; mapping effects; spatial layout; texture files; virtual art galleries; virtual painting galleries; Art; Atmosphere; Cultural differences; Displays; Engines; Mathematics; Painting; Prototypes; Subspace constraints; Virtual reality;
fLanguage
English
Publisher
ieee
Conference_Titel
Image Processing, 2001. Proceedings. 2001 International Conference on
Print_ISBN
0-7803-6725-1
Type
conf
DOI
10.1109/ICIP.2001.959085
Filename
959085
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