DocumentCode :
3563821
Title :
Proposition of a three layers architecture for adaptable artificial intelligence
Author :
Benoit, Vallade ; Alexandre, David ; Nakashima, Tomoharu
Author_Institution :
Dept. of Comput. Sci. & Intell. Syst., Osaka Prefecture Univ., Sakai, Japan
fYear :
2014
Firstpage :
247
Lastpage :
252
Abstract :
This paper proposes a concept of artificial intelligence architecture which would be usable in various kind of problems. Artificial intelligences are used in many areas of computer science for decision making tasks. Traditionally each artificial intelligence is designed and programmed to be used within a particular software and for a specific purpose. However, this paper stands as the first step of research in progress whose final objective is to create an artificial intelligence adaptable to all kinds of problems without any change in its source code. The present proposition focuses on the architecture of that artificial intelligence and is introduced in the context of video games. This architecture, composed of three layers, would be re-usable for all types of game.
Keywords :
artificial intelligence; computer games; adaptable artificial intelligence; computer science; decision making tasks; source code; three layers architecture; video games; Artificial intelligence; Buildings; Computer architecture; Games; Marine vehicles; Optimization; Search problems; Artificial intelligence; Decision making; Geometry friends competition; Monte Carlo Tree Search algorithm; Optimization search algorithm; Particle swarm algorithm; Physical traveler salesman problem competition; Video games;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Soft Computing and Intelligent Systems (SCIS), 2014 Joint 7th International Conference on and Advanced Intelligent Systems (ISIS), 15th International Symposium on
Type :
conf
DOI :
10.1109/SCIS-ISIS.2014.7044777
Filename :
7044777
Link To Document :
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