Author_Institution :
Inventrepreneurship Inst./Lab., Toronto, ON, Canada
Abstract :
In 1995 Gershon founded the field of HII (Human Information Interaction). I build upon his seminal work by creating a new multiscale framework for (1) sensing, and (2) being sensed by, any measurable or generable classical or quantum scalar, vector, spinor, or tensor field, such as being able to sense and be sensed by water, sound, light (real or virtual) - and in some cases even being able to sense sensing itself (i.e. the sightfield of a camera-visualizing vision and seeing sight itself). I call this FHII (Fieldary Human Information Interaction) and apply it to physical fitness by way of serious games. Physical fitness training normally builds strength or endurance. Strength usually deals with a short-term (short time period), and is somewhat related to power, as measured in Watts (Joules per second). Endurance usually deals with a longer-term, and is more closely related to energy, as measured in Joules (Watt seconds). I argue that the time-scale of endurance is really only medium-term, when considering an average human lifespan. Therefore I present a third category of physical fitness I call Longevity, along with a new quantity I call "actergy" ("total action"). Actergy has units of Joule seconds, the same units as Plank\´s constant, angular momentum, and action. These three units: (1) Joules per second, (2) Joules, and (3) Joule seconds, suggest (1) Differential, (2) Proportional, and (3) Integral, forms of kinesology. Their three related forms of fitness training: Strength + Endurance + Longevity (SEL), can operate within the Fieldary Human Information Interaction space. I present a unified framework for this: SEL-FHII ("O Φ", pronounced "sel Φ ", i.e. either "selfeye" or "selfie") training that combines all three time scales (differential, proportional, and integral) with ideas in HI (Humanistic Intelligence). Combining wearable computing and IoT (Internet of Things), we can contextualize the otherwise disparate fields of/in Serious Games, SE- FHII, Sonelization, Entertainment, and Media, across these multiple scales, as a form of urban design, whether at the environmental scale of countries, cities, and streets, or the invironmental scale of Digital Eye Glass and the individual body (e.g. clothing as a building built for a single occupant). In particular, thinking beyond traditional gaming consoles, we can achieve longevity through gameplay at the intersection of cyberspace and the real world.