DocumentCode :
3565574
Title :
Encouraging organized active game play in primary school children
Author :
McKenzie, Sophie ; Bangay, Shaun ; Barnett, Lisa M. ; Ridgers, Nicola D. ; Salmon, Jo
Author_Institution :
Sch. of Inf. Technol., Deakin Univ. Melbourne, Melbourne, VIC, Australia
fYear :
2014
Firstpage :
1
Lastpage :
8
Abstract :
A mobile video game designed to encourage physical activity in children in an organized outdoor setting is presented. Game elements of narrative based treasure hunt game: Pirate Adventure are designed by a team of IT and Health professionals to encourage primary school aged children to engage in physical activity. The mobile phone platform uses several sensor technologies; accelerometers, camera and Wi-Fi to integrate gameplay with the physical environment. Key game locations in the real world environment are tracked using 2-dimensional codes (QR codes) and activity is tracked using accelerometers. The design is evaluated during several organized play session. Telemetry collected demonstrates that the treasure hunt mechanic encourages players to be physically active during each game, and validates that player actions are consistent with the game design elements. QR code scanning is effective as a location tracking mechanism. Additional insight is provided into the issue of sensor suitability and mobile device reliability when used in games for this age group. The results of this study can inform other mobile active games for children.
Keywords :
QR codes; accelerometers; computer games; image sensors; mobile computing; mobile handsets; wireless LAN; 2-dimensional codes; IT professionals; QR code scanning; Wi-Fi; accelerometers; camera; game elements; health professionals; location tracking mechanism; mobile device reliability; mobile phone platform; mobile video game; narrative based treasure hunt game; organized active game play; organized outdoor setting; physical activity; primary school children; sensor suitability; treasure hunt mechanic; Accelerometers; Educational institutions; Games; Layout; Mobile communication; Mobile handsets; Pediatrics; Gaming; mobile environments; pervasive computing; sensors;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Games Media Entertainment (GEM), 2014 IEEE
Print_ISBN :
978-1-4799-7545-7
Type :
conf
DOI :
10.1109/GEM.2014.7047972
Filename :
7047972
Link To Document :
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