DocumentCode
3565581
Title
At the intersection of sports and MMORPGs: A new model of active video games
Author
Langerak, Robin ; Zaczynski, Monica ; Whitehead, Anthony
Author_Institution
Dept. of Psychol., Carleton Univ., Ottawa, ON, Canada
fYear
2014
Firstpage
1
Lastpage
5
Abstract
The challenge of designing an active video game that is an effective means by which to promote physical activity while at the same time is an engaging video game has been met with varied success. The key to overcoming this challenge is to approach design from the perspective that active video games are a unique combination of traditional video games and sports. By combining models of engagement - or flow - in both video games and sports a novel model of active video games is proposed. The proposed model highlights the element of institutionalization as absent from existing models of active games while it is ubiquitous in sports. From the proposed model stems the hypothesis that a successful active video game will support styles of play that vary along dimensions of physicality, competition, and institutionalization.
Keywords
computer games; sport; MMORPG; active video game model; institutionalization element; physical activity; sport; Accuracy; Educational institutions; Games; Psychology; Solid modeling; Three-dimensional displays; Training; AVGs; MMORPGs; active video games; design considerations; engagement; flow; model; sports;
fLanguage
English
Publisher
ieee
Conference_Titel
Games Media Entertainment (GEM), 2014 IEEE
Print_ISBN
978-1-4799-7545-7
Type
conf
DOI
10.1109/GEM.2014.7048079
Filename
7048079
Link To Document