DocumentCode
3565595
Title
Iterative design of an augmented reality game and level-editing tool for use in the classroom
Author
Eishita, Farjana Z. ; Stanley, Kevin G. ; Mandryk, Regan
Author_Institution
Dept. of Comput. Sci., Univ. of Saskatchewan, Saskatoon, SK, Canada
fYear
2014
Firstpage
1
Lastpage
4
Abstract
Augmented reality is a promising technology for both entertainment and education. However, educators need systems to help them tailor the delivery of content for their specific curricula. In this paper we present the iterative design of an AR editing tool and game to allow educators and students alike to engage with their content in a novel way. The tool and game were iteratively refined over a period of months with six rounds of player observation and feedback, resulting in a simple but enjoyable means of engaging with game content intended for learning. By analyzing the changes made over each stage of the iterative development process, we can derive more general design and deployment insights for using augmented reality in an educational environment.
Keywords
augmented reality; computer aided instruction; serious games (computing); software engineering; software tools; AR editing tool; augmented reality game; educational environment; game content; iterative design; iterative development process; level-editing tool; player feedback; player observation; Augmented reality; Avatars; Collaboration; Conferences; Educational institutions; Games; Smart phones;
fLanguage
English
Publisher
ieee
Conference_Titel
Games Media Entertainment (GEM), 2014 IEEE
Print_ISBN
978-1-4799-7545-7
Type
conf
DOI
10.1109/GEM.2014.7048093
Filename
7048093
Link To Document