• DocumentCode
    3565603
  • Title

    Powered to play: A mixed reality game for people driving powered chairs

  • Author

    Edey, Jamal K. ; Seaborn, Katie ; Branje, Carmen ; Fels, Deborah I.

  • Author_Institution
    Ryerson Univ., Toronto, ON, Canada
  • fYear
    2014
  • Firstpage
    1
  • Lastpage
    8
  • Abstract
    People who drive powered chairs such as scooters and wheelchairs are often excluded from physical play activities because of their mobility differences. Video games that capture body motion such as sports or dancing games also often exclude people with limited mobility. However, combining the advantages of digital environments such as flexible virtualized scenes and controls with the physical advantages of having a powered chair may offer powered mobility device users social entertainment opportunities that are not otherwise available. Powered to Play is developed as a mixed reality capture-the-flag game for people who drive powered mobility devices. It uses a GPS-enabled mobile phone to display and interact with users in combination with the physical environment. Evaluation of the game was carried out with thirteen mobility devices users during two gameplay sessions located in different physical settings. Our findings show that a mixed reality game enabled by mobile phone interfaces in a large outdoor area was usable, feasible, and generally well-received by users.
  • Keywords
    computer games; handicapped aids; mobile computing; mobile handsets; user interfaces; virtual reality; GPS-enabled mobile phone; body motion; dancing games; digital environment; flexible virtualized scene; limited mobility; mixed reality capture-the-flag game; mixed reality game; mobile phone interfaces; mobility differences; physical play activity; powered chair; powered mobility device; powered to play; scooters; social entertainment; sports; video games; wheelchairs; Games; Global Positioning System; Mobile communication; Servers; Smart phones; Virtual reality; accessible entertainment; augmented reality; inclusive game design; mixed reality gaming; mobile gaming; powered mobility device users;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Games Media Entertainment (GEM), 2014 IEEE
  • Print_ISBN
    978-1-4799-7545-7
  • Type

    conf

  • DOI
    10.1109/GEM.2014.7048101
  • Filename
    7048101