DocumentCode
3565612
Title
Scale effects in "bullet hell" games
Author
Teather, Robert J. ; Thevathasan, Manivanna ; Carette, Jacques
Author_Institution
Dept. of Comput. & Software, McMaster Univ., Hamilton, ON, Canada
fYear
2014
Firstpage
1
Lastpage
2
Abstract
We experimentally evaluate display size in arcade style "bullet hell" shooter games. Two scaling methods were compared: uniform, and non-uniform. Results indicate a strongly linear increase of performance with display diagonal size. This was more pronounced with non-uniform scaling.
Keywords
computer games; display devices; arcade style bullet hell shooter games; display diagonal size; display size; nonuniform scaling; scale effects; scaling methods; Abstracts; Androids; Games; Human factors; Humanoid robots; Software; Visualization; Scale; display size; games;
fLanguage
English
Publisher
ieee
Conference_Titel
Games Media Entertainment (GEM), 2014 IEEE
Print_ISBN
978-1-4799-7545-7
Type
conf
DOI
10.1109/GEM.2014.7048110
Filename
7048110
Link To Document