• DocumentCode
    3565612
  • Title

    Scale effects in "bullet hell" games

  • Author

    Teather, Robert J. ; Thevathasan, Manivanna ; Carette, Jacques

  • Author_Institution
    Dept. of Comput. & Software, McMaster Univ., Hamilton, ON, Canada
  • fYear
    2014
  • Firstpage
    1
  • Lastpage
    2
  • Abstract
    We experimentally evaluate display size in arcade style "bullet hell" shooter games. Two scaling methods were compared: uniform, and non-uniform. Results indicate a strongly linear increase of performance with display diagonal size. This was more pronounced with non-uniform scaling.
  • Keywords
    computer games; display devices; arcade style bullet hell shooter games; display diagonal size; display size; nonuniform scaling; scale effects; scaling methods; Abstracts; Androids; Games; Human factors; Humanoid robots; Software; Visualization; Scale; display size; games;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Games Media Entertainment (GEM), 2014 IEEE
  • Print_ISBN
    978-1-4799-7545-7
  • Type

    conf

  • DOI
    10.1109/GEM.2014.7048110
  • Filename
    7048110