DocumentCode
3565614
Title
A scenario and dialogue editor for a cultural competence serious game
Author
Khan, Zain ; Kapralos, Bill
Author_Institution
Fac. of Bus. & Inf. Technol., Univ. of Ontario Inst. of Technol., Oshawa, ON, Canada
fYear
2014
Firstpage
1
Lastpage
2
Abstract
This paper describes work in progress regarding an effort to create a serious game with the sole purpose of cultural competency training. The serious game includes a research tool (a scenario editor) which will have the ability to build a conversation and interpret and respond to questions or answers from the game player. Primarily, these responses will be based on pre-defined cultural characteristics of the virtual character (avatar), and on different moods that the avatar may express depending on the situation (e.g., happy, sad, angry, amongst others).
Keywords
avatars; computer aided instruction; humanities; serious games (computing); avatar; cultural competency training; dialogue editor; scenario editor; serious game; virtual character; Cultural differences; Games; Global communication; Medical diagnostic imaging; Mood; Training; Serious games; authoring environment; cultural competency; virtual patients;
fLanguage
English
Publisher
ieee
Conference_Titel
Games Media Entertainment (GEM), 2014 IEEE
Print_ISBN
978-1-4799-7545-7
Type
conf
DOI
10.1109/GEM.2014.7048112
Filename
7048112
Link To Document