• DocumentCode
    3565614
  • Title

    A scenario and dialogue editor for a cultural competence serious game

  • Author

    Khan, Zain ; Kapralos, Bill

  • Author_Institution
    Fac. of Bus. & Inf. Technol., Univ. of Ontario Inst. of Technol., Oshawa, ON, Canada
  • fYear
    2014
  • Firstpage
    1
  • Lastpage
    2
  • Abstract
    This paper describes work in progress regarding an effort to create a serious game with the sole purpose of cultural competency training. The serious game includes a research tool (a scenario editor) which will have the ability to build a conversation and interpret and respond to questions or answers from the game player. Primarily, these responses will be based on pre-defined cultural characteristics of the virtual character (avatar), and on different moods that the avatar may express depending on the situation (e.g., happy, sad, angry, amongst others).
  • Keywords
    avatars; computer aided instruction; humanities; serious games (computing); avatar; cultural competency training; dialogue editor; scenario editor; serious game; virtual character; Cultural differences; Games; Global communication; Medical diagnostic imaging; Mood; Training; Serious games; authoring environment; cultural competency; virtual patients;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Games Media Entertainment (GEM), 2014 IEEE
  • Print_ISBN
    978-1-4799-7545-7
  • Type

    conf

  • DOI
    10.1109/GEM.2014.7048112
  • Filename
    7048112