• DocumentCode
    3565691
  • Title

    Math workout series: Enhancing learning application with gamification

  • Author

    Lubis, Fetty Fitriyanti ; Rosmansyah, Yusep ; Supangkat, Suhono Harso

  • Author_Institution
    Sch. of Electr. Eng. & Inf., Inst. Teknol. Bandung, Bandung, Indonesia
  • fYear
    2014
  • Firstpage
    290
  • Lastpage
    294
  • Abstract
    One of the shortcomings of e-learning is user´s involvement, one possible solution provided by the researchers is gamification. Evidence of the gamification´s success can be seen in a web-based business to increase user engagement. This paper studies, analyzes and designs learning applications on smart phones with the inclusion of gamification. The design of learning application was made to support e-learning platform.
  • Keywords
    Internet; computer games; intelligent tutoring systems; learning management systems; mathematics computing; mobile computing; Web-based business; e-learning; gamification; learning application; math workout series; smart phones; user engagement; Educational institutions; Electronic learning; Games; Object recognition; Smart phones; Usability; Gamification; design interaction; learning application; user engagement;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Information Technology Systems and Innovation (ICITSI), 2014 International Conference on
  • Type

    conf

  • DOI
    10.1109/ICITSI.2014.7048280
  • Filename
    7048280