Title :
Math workout series: Enhancing learning application with gamification
Author :
Lubis, Fetty Fitriyanti ; Rosmansyah, Yusep ; Supangkat, Suhono Harso
Author_Institution :
Sch. of Electr. Eng. & Inf., Inst. Teknol. Bandung, Bandung, Indonesia
Abstract :
One of the shortcomings of e-learning is user´s involvement, one possible solution provided by the researchers is gamification. Evidence of the gamification´s success can be seen in a web-based business to increase user engagement. This paper studies, analyzes and designs learning applications on smart phones with the inclusion of gamification. The design of learning application was made to support e-learning platform.
Keywords :
Internet; computer games; intelligent tutoring systems; learning management systems; mathematics computing; mobile computing; Web-based business; e-learning; gamification; learning application; math workout series; smart phones; user engagement; Educational institutions; Electronic learning; Games; Object recognition; Smart phones; Usability; Gamification; design interaction; learning application; user engagement;
Conference_Titel :
Information Technology Systems and Innovation (ICITSI), 2014 International Conference on
DOI :
10.1109/ICITSI.2014.7048280