DocumentCode
3565691
Title
Math workout series: Enhancing learning application with gamification
Author
Lubis, Fetty Fitriyanti ; Rosmansyah, Yusep ; Supangkat, Suhono Harso
Author_Institution
Sch. of Electr. Eng. & Inf., Inst. Teknol. Bandung, Bandung, Indonesia
fYear
2014
Firstpage
290
Lastpage
294
Abstract
One of the shortcomings of e-learning is user´s involvement, one possible solution provided by the researchers is gamification. Evidence of the gamification´s success can be seen in a web-based business to increase user engagement. This paper studies, analyzes and designs learning applications on smart phones with the inclusion of gamification. The design of learning application was made to support e-learning platform.
Keywords
Internet; computer games; intelligent tutoring systems; learning management systems; mathematics computing; mobile computing; Web-based business; e-learning; gamification; learning application; math workout series; smart phones; user engagement; Educational institutions; Electronic learning; Games; Object recognition; Smart phones; Usability; Gamification; design interaction; learning application; user engagement;
fLanguage
English
Publisher
ieee
Conference_Titel
Information Technology Systems and Innovation (ICITSI), 2014 International Conference on
Type
conf
DOI
10.1109/ICITSI.2014.7048280
Filename
7048280
Link To Document