• DocumentCode
    3566834
  • Title

    Cosine Lobe Based Relighting from Gradient Illumination Photographs

  • Author

    Fyffe, Graham ; Wilson, Cyrus A. ; Debevec, Paul

  • Author_Institution
    Inst. for Creative Technol., Univ. of Southern California, Marina del Rey, CA, USA
  • fYear
    2009
  • Firstpage
    100
  • Lastpage
    108
  • Abstract
    We present an image-based method for relighting a scene by analytically fitting a cosine lobe to the reflectance function at each pixel, based on gradient illumination photographs. Realistic relighting results for many materials are obtained using a single per-pixel cosine lobe obtained from just two color photographs: one under uniform white illumination and the other under colored gradient illumination. For materials with wavelength-dependent scattering, a better fit can be obtained using independent cosine lobes for the red, green, and blue channels, obtained from three monochromatic gradient illumination conditions instead of the colored gradient condition. We explore two cosine lobe reflectance functions, both of which allow an analytic fit to the gradient conditions. One is non-zero over half the sphere of lighting directions, which works well for diffuse and specular materials, but fails for materials with broader scattering such as fur. The other is non-zero everywhere, which works well for broadly scattering materials and still produces visually plausible results for diffuse and specular materials. Additionally, we estimate scene geometry from the photometric normals to produce hard shadows cast by the geometry, while still reconstructing the input photographs exactly.
  • Keywords
    gradient methods; rendering (computer graphics); colored gradient illumination; cosine lobe based relighting; cosine lobe reflectance function; gradient illumination photograph; image based method; independent cosine lobes; monochromatic gradient illumination condition; perpixel cosine lobe; reflectance function; scene relighting; uniform white illumination; wavelength dependent scattering; Brightness; Computational modeling; Computer displays; Computer graphics; Dynamic range; Humans; Image coding; Lighting; Production; Visual system;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Visual Media Production, 2009. CVMP '09. Conference for
  • Print_ISBN
    978-1-4244-5257-6
  • Electronic_ISBN
    978-0-7695-3893-8
  • Type

    conf

  • DOI
    10.1109/CVMP.2009.18
  • Filename
    5430075