• DocumentCode
    3567817
  • Title

    A pursuit-evasion game between unmanned aerial vehicles

  • Author

    Alexopoulos, Alexander ; Schmidt, Tobias ; Badreddin, Essameddin

  • Author_Institution
    Automation Laboratory, Institute for Computer Engineering, Heidelberg University, B6, Mannheim, Germany
  • Volume
    2
  • fYear
    2014
  • Firstpage
    74
  • Lastpage
    81
  • Abstract
    In this paper the problem of two-player pursuit-evasion games with unmanned aerial vehicles (UAVs) in a three-dimensional environment is solved. A game theoretic framework is presented, which enables the solution of dynamic games in discrete time based on dynamic programming. The UAV agents taking part in the pursuit-evasion game are two identical quad-rotors with the same non-linear state space model, while the evaders´ absolute velocity is smaller than the pursuers´. The convergence of the pursuit-evasion game is shown in numerical simulations. Finally, the approach is simulated on an embedded computer and tested for real-time applicability. Hence, the implementation and real-time execution on a physical UAV system is feasible.
  • Keywords
    Computers; Dynamic programming; Game theory; Games; Mathematical model; Robots; Vectors; Dynamic Non-cooperative Games; Pursuit-evasion Games; Quad-rotors; Real-time Applications; Unmanned Aerial Vehicles;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Informatics in Control, Automation and Robotics (ICINCO), 2014 11th International Conference on
  • Type

    conf

  • Filename
    7049586