DocumentCode
3568694
Title
Non-obscuring binocular eye tracking for wide field-of-view head-mounted-displays
Author
Stengel, Michael ; Grogorick, Steve ; Eisemann, Martin ; Eisemann, Elmar ; Magnor, Marcus
Author_Institution
Tech. Univ. Braunschweig, Braunschweig, Germany
fYear
2015
Firstpage
357
Lastpage
358
Abstract
We present a complete hardware and software solution for integrating binocular eye tracking into current state-of-the-art lens-based Head-mounted Displays (HMDs) without affecting the user´s wide field-of-view off the display. The system uses robust and efficient new algorithms for calibration and pupil tracking and allows realtime eye tracking and gaze estimation. Estimating the relative gaze direction of the user opens the door to a much wider spectrum of virtual reality applications and games when using HMDs. We show a 3d-printed prototype of a low-cost HMD with eye tracking that is simple to fabricate and discuss a variety of VR applications utilizing gaze estimation.
Keywords
calibration; gaze tracking; helmet mounted displays; lenses; virtual reality; 3D-printed prototype; VR application; calibration; gaze estimation; lens-based head-mounted display; low-cost HMD; nonobscuring binocular eye tracking; pupil tracking; realtime eye tracking; relative gaze direction; virtual reality applications; wide field-of-view head-mounted-display; Calibration; Estimation; Lenses; Prototypes; Rendering (computer graphics); Computer Graphics [I.3.7]: Three-Dimensional Graphics and Realism — Virtual reality Computer Graphics [C.3]; Special-Purpose and Application-based Systems — Real-time and embedded systems;
fLanguage
English
Publisher
ieee
Conference_Titel
Virtual Reality (VR), 2015 IEEE
Type
conf
DOI
10.1109/VR.2015.7223443
Filename
7223443
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