• DocumentCode
    3568694
  • Title

    Non-obscuring binocular eye tracking for wide field-of-view head-mounted-displays

  • Author

    Stengel, Michael ; Grogorick, Steve ; Eisemann, Martin ; Eisemann, Elmar ; Magnor, Marcus

  • Author_Institution
    Tech. Univ. Braunschweig, Braunschweig, Germany
  • fYear
    2015
  • Firstpage
    357
  • Lastpage
    358
  • Abstract
    We present a complete hardware and software solution for integrating binocular eye tracking into current state-of-the-art lens-based Head-mounted Displays (HMDs) without affecting the user´s wide field-of-view off the display. The system uses robust and efficient new algorithms for calibration and pupil tracking and allows realtime eye tracking and gaze estimation. Estimating the relative gaze direction of the user opens the door to a much wider spectrum of virtual reality applications and games when using HMDs. We show a 3d-printed prototype of a low-cost HMD with eye tracking that is simple to fabricate and discuss a variety of VR applications utilizing gaze estimation.
  • Keywords
    calibration; gaze tracking; helmet mounted displays; lenses; virtual reality; 3D-printed prototype; VR application; calibration; gaze estimation; lens-based head-mounted display; low-cost HMD; nonobscuring binocular eye tracking; pupil tracking; realtime eye tracking; relative gaze direction; virtual reality applications; wide field-of-view head-mounted-display; Calibration; Estimation; Lenses; Prototypes; Rendering (computer graphics); Computer Graphics [I.3.7]: Three-Dimensional Graphics and Realism — Virtual reality Computer Graphics [C.3]; Special-Purpose and Application-based Systems — Real-time and embedded systems;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Virtual Reality (VR), 2015 IEEE
  • Type

    conf

  • DOI
    10.1109/VR.2015.7223443
  • Filename
    7223443