DocumentCode :
3568758
Title :
Evaluating optical see-through head-mounted display calibration via frustum visualization
Author :
Moser, Kenneth R. ; Swan, J. Edward
Author_Institution :
Dept. of Comput. Sci. & Eng., Mississippi State Univ., Starkville, MS, USA
fYear :
2015
Firstpage :
371
Lastpage :
371
Abstract :
Summary form only given. Effectively evaluating optical see-through (OST) head-mounted display (HMD) calibration is problematic and largely relies on feedback from the user. Studies evaluating OST HMD calibration, such as those by McGarrity, Tang, and Navab et al. [2, 3, 1], utilize user interaction methods, such as touch pads, to facilitate on-line evaluation and correction of calibration results. In all of these studies, however, only the users themselves receive any visual feedback related to the calibration quality or the corrective actions taken to improve it. In this video, we present the use of standard frustum visualization to provide calibration quality information to the researcher in real time. We use a standard Single Point Active Alignment Method (SPAAM) calibration, [4], after which both the eye location estimate and resulting intrinsic values are displayed superimposed onto the user. Presenting the eye position relative to the user´s head benefits studies on system error sources, and rendering on-screen visuals also allows outside observers to identify calibration issues and offer corrective suggestions. We believe that techniques, such as frustum visualization, will expand the amount of information available for evaluating calibration results, and will greatly aid those investigating new and improved calibration procedures.
Keywords :
augmented reality; calibration; data visualisation; helmet mounted displays; human computer interaction; rendering (computer graphics); OST HMD calibration; SPAAM calibration; calibration correction; calibration quality; corrective actions; eye location estimate; frustum visualization; on-screen visuals; online evaluation; optical see-through head-mounted display calibration; rendering; single point active alignment method; system error sources; touch pads; user feedback; user interaction methods; visual feedback; Adaptive optics; Augmented reality; Calibration; Optical feedback; Optical imaging; Standards; Visualization; Calibration; Frustum Visualization; OST HMD;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Virtual Reality (VR), 2015 IEEE
Type :
conf
DOI :
10.1109/VR.2015.7223450
Filename :
7223450
Link To Document :
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