DocumentCode :
356994
Title :
Hardware/software co-design for real-time physical modeling
Author :
Bishop, B. ; Kelliher, T.P. ; Irwin, M.J.
Author_Institution :
Dept. of Comput. Sci. & Eng., Pennsylvania State Univ., University Park, PA, USA
Volume :
3
fYear :
2000
fDate :
2000
Firstpage :
1363
Abstract :
Physical modeling of a mass-spring system allows for realistic object motion and deformation in a virtual environment. Previous work in this type of physical modeling relies on general-purpose hardware, and cannot offer the performance necessary for real-time human-machine interaction. In this paper, we consider the co-design of software and hardware in order to achieve real-time physical modeling
Keywords :
digital simulation; hardware-software codesign; real-time systems; virtual reality; hardware/software co-design; mass-spring system; real-time human-machine interaction; real-time physical modeling; realistic object deformation; realistic object motion; virtual environment; Acceleration; Biological system modeling; Computational modeling; Computer science; Deformable models; Hardware; Object detection; Pipelines; Springs; Testing;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Multimedia and Expo, 2000. ICME 2000. 2000 IEEE International Conference on
Conference_Location :
New York, NY
Print_ISBN :
0-7803-6536-4
Type :
conf
DOI :
10.1109/ICME.2000.871019
Filename :
871019
Link To Document :
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