DocumentCode :
357020
Title :
Talking faces
Author :
Noh, Jun-yong ; Neumann, Ulrich
Author_Institution :
Dept. of Comput. Sci., Univ. of Southern California, Los Angeles, CA, USA
Volume :
2
fYear :
2000
fDate :
2000
Firstpage :
627
Abstract :
We present a method to generate mouth animations coupled with moderate movements of the head. Our method uses a coarse 2D textured mesh representation of images. With hardware texture mapping, we obtain 30 frames/sec animations on modest PC platforms. The synthesized animation sequence is realistic and lively. Radial basis functions are used in the underlying animation engine. At each phoneme transition, the positions of the mesh nodes are determined by RBF coefficients associated with a set of sparse feature points. Blending textures from key frame images on the displaced mesh produces animation sequences of talking faces
Keywords :
computer animation; image morphing; image texture; multimedia computing; radial basis function networks; speech processing; PC platform; animation engine; coarse 2D textured mesh representation; key frame images; mesh nodes; mouth animations; phoneme transition; radial basis functions; sparse feature points; talking faces; texture mapping; Deformable models; Engines; Facial animation; Head; Image databases; Image segmentation; Mouth; Muscles; Pixel; Teleconferencing;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Multimedia and Expo, 2000. ICME 2000. 2000 IEEE International Conference on
Conference_Location :
New York, NY
Print_ISBN :
0-7803-6536-4
Type :
conf
DOI :
10.1109/ICME.2000.871441
Filename :
871441
Link To Document :
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