DocumentCode
3570597
Title
Simplified depth-based block partitioning and prediction merging in 3D video coding
Author
Jager, Fabian ; Wien, Mathias
Author_Institution
Inst. fur Nachrichtentechnik, RWTH Aachen Univ., Aachen, Germany
fYear
2014
Firstpage
121
Lastpage
124
Abstract
3D video is an emerging technology that bundles depth information with texture videos to allow for view synthesis applications at the receiver. Depth discontinuities define object boundaries in both, depth maps and the collocated texture video. Therefore, depth segmentation can be utilized for a fine-grained motion field partitioning of the corresponding texture component. In this paper, depth information is used to increase coding efficiency for texture videos by deriving an arbitrarily shaped partitioning. By applying motion compensation to each partition independently and eventually merging the two prediction signals, highly accurate prediction signals can be produced that reduce the remaining texture residual signal significantly. Simulation results show bitrate savings of up to 2.8% for the dependent texture views and up to about 1.0% with respect to the total bitrate.
Keywords
image segmentation; image texture; motion compensation; video coding; 3D video coding; arbitrarily-shaped partitioning; bitrate savings; coding efficiency; collocated texture video; depth discontinuities; depth information; depth map; depth segmentation; fine-grained motion field partitioning; motion compensation; object boundaries; prediction merging; prediction signal; simplified depth-based block partitioning; texture component; texture residual signal; texture views; view synthesis application; Bit rate; Encoding; Image coding; Motion segmentation; Three-dimensional displays; Vectors; Video coding;
fLanguage
English
Publisher
ieee
Conference_Titel
Visual Communications and Image Processing Conference, 2014 IEEE
Type
conf
DOI
10.1109/VCIP.2014.7051519
Filename
7051519
Link To Document